Foundations Jumpstart

Druid of the Anima

Druid of the Anima {1}{G}

Creature - Elf Druid
{T}: Add {R}, {G}, or {W}.
Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world.
1/1
Duskshell Crawler

Duskshell Crawler {1}{G}

Creature - Insect
When Duskshell Crawler enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
They often perch on street lamps, causing the poles to buckle under their weight.
0/3
Dwynen's Elite

Dwynen's Elite {1}{G}

Creature - Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
"Come, my beautiful brothers and sisters. Let us hunt."
—Dwynen, Gilt-Leaf daen
2/2
Elvish Archdruid

Elvish Archdruid {1}{G}{G}

Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
2/2
Fierce Witchstalker

Fierce Witchstalker {2}{G}{G}

Creature - Wolf
Trample
When Fierce Witchstalker enters, create a Food token.
While the realm has laws, in the wilds there are other ways of balancing power.
4/4
For the Family

For the Family {G}

Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
The Cabaretti cultivate an image of harmless hedonism, happy for the other families to underestimate their formidable firepower.
Fungal Plots

Fungal Plots {1}{G}

Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Thallids nurture saprolings, entertain them, and eat them.
Related card: Slimefoot, Thallid Transplant
Garruk, Caller of Beasts

Garruk, Caller of Beasts {4}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
[–3]: You may put a green creature card from your hand onto the battlefield.
[–7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Loyalty:
4
Garruk's Packleader

Garruk's Packleader {4}{G}

Creature - Beast
Whenever another creature you control with power 3 or greater enters, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
4/4
Ghirapur Guide

Ghirapur Guide {2}{G}

Creature - Elf Scout
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.
3/2
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
"Only the most effective tactics stand the test of time."
—Gamelen, Citanul elder
Related card: Brute Force
Giant Opportunity

Giant Opportunity {2}{G}

Sorcery
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens.
They look tasty, but best to plant them.
Gnarlid Colony

Gnarlid Colony {1}{G}

Creature - Beast
Kicker {2}{G}
If this creature was kicked, it enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.
2/2
Related card: Gnarlid Colony (Alchemy)
Grazing Gladehart

Grazing Gladehart {2}{G}

Creature - Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Greenwood Sentinel

Greenwood Sentinel {1}{G}

Creature - Elf Scout
Vigilance
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
2/2
Groundswell

Groundswell {G}

Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
"This world will not be tamed."
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
The Roil redraws the world as it passes, leaving only the hedrons unchanged.
Heir of the Ancient Fang

Heir of the Ancient Fang {2}{G}

Creature - Snake Samurai
Heir of the Ancient Fang enters with a +1/+1 counter on it if you control a modified creature.
On the last day of a Jukai agent's training, they are bequeathed a powerful relic blessed by the kami.
2/3
High-Rise Sawjack

High-Rise Sawjack {2}{G}

Creature - Elf Citizen
Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
Slicing girders, rescuing trapped workers, killing
gigantic rust flies—one tool does it all!
2/3
Related card: High-Rise Sawjack (Alchemy)
Hunter's Edge

Hunter's Edge {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
The hunt ends. Lunch begins.
Insatiable Appetite

Insatiable Appetite {1}{G}

Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
He ate them out of house and home and shed and barn and flock and herd.
Invigorating Surge

Invigorating Surge {2}{G}

Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
For hydras, most problems can be solved with the addition of a few extra heads.
Ivy Lane Denizen

Ivy Lane Denizen {3}{G}

Creature - Elf Warrior
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."
2/3
Ixalli's Diviner

Ixalli's Diviner {1}{G}

Creature - Human Druid
When Ixalli's Diviner enters, it explores.
0/3
Jadelight Ranger

Jadelight Ranger {1}{G}{G}

Creature - Merfolk Scout Ranger
When Jadelight Ranger enters, it explores, then it explores again.
2/1