Alchemy Horizons: Baldur's Gate

Arcane Archery

Arcane Archery {2}{G}

Instant
Target creature gets +3/+3 and gains reach and trample until end of turn.
You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
Favored Enemy

Favored Enemy {G}

Enchantment
As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library.
When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control.
Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
Follow the Tracks

Follow the Tracks {2}{G}

Sorcery
Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.
Related cards: Gate of the Black Dragon Gate to Manorborn Gate to Seatower Gate to Tumbledown Gate to the Citadel
Oyaminartok, Polar Werebear

Oyaminartok, Polar Werebear {2}{G}{G}

Legendary Creature - Giant Bear
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet.
Whenever Oyaminartok deals combat damage to a player, create a Food token.
{U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.
4/5
Related cards: Archipelagore Junk Winder Moat Piranhas Mystic Skyfish Nadir Kraken Nezahal, Primal Tide Pouncing Shoreshark Pursued Whale Riptide Turtle Ruin Crab Sea-Dasher Octopus Sigiled Starfish Spined Megalodon Stinging Lionfish Voracious Greatshark
Verdant Rejuvenation

Verdant Rejuvenation {6}{G}{G}

Sorcery
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
You Line Up the Shot

You Line Up the Shot {G}

Instant
Choose one —
• Aim for the Wyvern — Conjure a card named Plummet into your hand.
• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.
• Fire a Warning Shot — Draw a card.
Related cards: Naturalize Plummet
Yuan-Ti Scaleshield

Yuan-Ti Scaleshield {2}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.
Jon Irenicus, the Exile

Jon Irenicus, the Exile {2}{U}{B}

Legendary Creature - Elf Wizard
At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.
3/5
Liara of the Flaming Fist

Liara of the Flaming Fist {R}{W}

Legendary Creature - Human Soldier
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
{1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
2/2
Minthara of the Absolute

Minthara of the Absolute {2}{W}{B}

Legendary Creature - Elf Cleric
Starting intensity 0
Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity.
Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named Minthara of the Absolute in your hand, graveyard, and library by 1. This ability triggers only once each turn.
2/4
Tasha, Unholy Archmage

Tasha, Unholy Archmage {2}{U}{B}

Legendary Planeswalker - Tasha
[+1]: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.
[–2]: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward {2}.
[–6]: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.
Loyalty:
4
Ulder Ravengard, Marshal

Ulder Ravengard, Marshal {1}{R}{W}

Legendary Creature - Human Noble Soldier
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.
Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
3/3
Gate of the Black Dragon

Gate of the Black Dragon

Land - Swamp Gate
({T}: Add {B}.)
Gate of the Black Dragon enters the battlefield tapped.
{3}{B}, {T}: Seek a nonland card. Activate only once.
{T}: Add {B}.
Related card: Follow the Tracks
Gate to Manorborn

Gate to Manorborn

Land - Forest Gate
({T}: Add {G}.)
Gate to Manorborn enters the battlefield tapped.
{3}{G}, {T}: Seek a nonland card. Activate only once.
{T}: Add {G}.
Related card: Follow the Tracks
Gate to Seatower

Gate to Seatower

Land - Island Gate
({T}: Add {U}.)
Gate to Seatower enters the battlefield tapped.
{3}{U}, {T}: Seek a nonland card. Activate only once.
{T}: Add {U}.
Related card: Follow the Tracks
Gate to the Citadel

Gate to the Citadel

Land - Plains Gate
({T}: Add {W}.)
Gate to the Citadel enters the battlefield tapped.
{3}{W}, {T}: Seek a nonland card. Activate only once.
{T}: Add {W}.
Related card: Follow the Tracks
Gate to Tumbledown

Gate to Tumbledown

Land - Mountain Gate
({T}: Add {R}.)
Gate to Tumbledown enters the battlefield tapped.
{3}{R}, {T}: Seek a nonland card. Activate only once.
{T}: Add {R}.
Related card: Follow the Tracks
Ancient Gold Dragon

Ancient Gold Dragon {5}{W}{W}

Creature - Elder Dragon
Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7/10
Archivist of Oghma

Archivist of Oghma {1}{W}

Creature - Halfling Cleric
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
2/2
Ascend from Avernus

Ascend from Avernus {X}{W}{W}{W}

Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Blessed Hippogriff

Blessed Hippogriff {3}{W}

Creature - Hippogriff
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
2/3
Card has other part: Tyr's Blessing
Related card: Blessed Hippogriff (Alchemy)
Tyr's Blessing

Tyr's Blessing {W}

Instant - Adventure
Target creature gains indestructible until end of turn.
Card has other part: Blessed Hippogriff
Related card: Tyr's Blessing (Alchemy)
Celestial Unicorn

Celestial Unicorn {2}{W}

Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
3/2
Dawnbringer Cleric

Dawnbringer Cleric {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/3
Related card: Dawnbringer Cleric (Alchemy)
Devoted Paladin

Devoted Paladin {4}{W}

Creature - Orc Knight
Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
4/4