Alchemy Horizons: Baldur's Gate

Dream Fracture

Dream Fracture {1}{U}{U}

Instant
Counter target spell. Its controller draws a card.
Draw a card.
Gale's Redirection

Gale's Redirection {3}{U}{U}

Instant
Exile target spell, then roll a d20 and add that spell's mana value.
1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Goggles of Night

Goggles of Night {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip {2}
Guild Thief

Guild Thief {1}{U}

Creature - Orc Rogue
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action — {3}{U}: This creature can't be blocked this turn.
1/1
Illithid Harvester

Illithid Harvester {4}{U}

Creature - Horror
Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
4/4
Card has other part: Plant Tadpoles
Plant Tadpoles

Plant Tadpoles {X}{U}{U}

Sorcery - Adventure
Tap X target creatures. They don't untap during their controllers' next untap steps.
Card has other part: Illithid Harvester
Irenicus's Vile Duplication

Irenicus's Vile Duplication {3}{U}

Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Juvenile Mist Dragon

Juvenile Mist Dragon {3}{U}{U}

Creature - Dragon
Flying
Confounding Clouds — When this creature enters, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.
4/3
Kenku Artificer

Kenku Artificer {2}{U}

Creature - Bird Artificer
Homunculus Servant — When this creature enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
1/1
Kindred Discovery

Kindred Discovery {3}{U}{U}

Enchantment
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Lapis Orb of Dragonkind

Lapis Orb of Dragonkind {2}{U}

Artifact
{T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2.
Pseudodragon Familiar

Pseudodragon Familiar {2}{U}

Creature - Dragon
Flying
{2}{U}: Target creature gains flying until end of turn.
2/1
Ray of Frost

Ray of Frost {1}{U}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
Rimeshield Frost Giant

Rimeshield Frost Giant {3}{U}{U}

Creature - Giant Warrior
Ward {3}
4/5
Robe of the Archmagi

Robe of the Archmagi {2}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip {4}
Equip Shaman, Warlock, or Wizard {1}
Shocking Grasp

Shocking Grasp {1}{U}

Instant
Target creature gets -2/-0 until end of turn.
Draw a card.
Soulknife Spy

Soulknife Spy {2}{U}

Creature - Elf Rogue
Whenever this creature deals combat damage to a player, draw a card.
3/2
Sword Coast Serpent

Sword Coast Serpent {5}{U}{U}

Creature - Serpent Dragon
This creature can't be blocked as long as you've cast a noncreature spell this turn.
6/6
Card has other part: Capsizing Wave
Capsizing Wave

Capsizing Wave {1}{U}

Instant - Adventure
Return target creature to its owner's hand.
Card has other part: Sword Coast Serpent
Tymora's Invoker

Tymora's Invoker {1}{U}

Creature - Orc Rogue
Sleight of Hand — {8}: Draw two cards.
1/3
You Come to a River

You Come to a River {1}{U}

Instant
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
You Find the Villains' Lair

You Find the Villains' Lair {1}{U}{U}

Instant
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
Young Blue Dragon

Young Blue Dragon {4}{U}

Creature - Dragon
Flying
3/3
Card has other part: Sand Augury
Sand Augury

Sand Augury {1}{U}

Sorcery - Adventure
Scry 1, then draw a card.
Card has other part: Young Blue Dragon
Altar of Bhaal

Altar of Bhaal {1}{B}

Artifact
{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Card has other part: Bone Offering