Alchemy Horizons: Baldur's Gate

Island

Island

Basic Land - Island
({T}: Add {U}.)
The ship's captain promised she'd get you safely to the Netherese ruin, but she is the one who just washed overboard.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Now that you've clearly hit the "marsh" part of Lizard Marsh, you begin to worry about the "lizard" part.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
The sudden sinkhole was surprising enough, but nothing could have prepared you for the ancient city that was hidden underneath.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
The old wizard's experiments destroyed the castle centuries ago. So why does some of the rubble look recent?
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
At the mouth of the sewer pipe, you realize it's massive enough that even a giant could walk through without stooping. That gives you an idea . . .
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
As you explore the slums of the Outer City, you keep hearing rumors of a den of werewolves in the caves below Dusthawk Hill.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Lord Jannath sent you to secure the mine from gnoll raiders, but so far you haven't seen any gnolls . . . or, for that matter, any miners.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Rumor holds that powerful artifacts and untold wealth are hidden away in Ramazith's Tower, and today you plan to find out for yourself.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
As you pause mid-climb to catch your breath, you'd swear you can hear a heartbeat pulsing deep within the mountain.
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
You know that hiexel bark produces a lot of smoke when burned, but why would Rilsa Rael need so much of it?
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
The lights in the cavern glow and fade, glow and fade in a rhythm that must have a deeper meaning, if only you can figure it out.
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
You continue to mutter and complain as you trip over yet another gnarled root. From behind the nearest tree trunk, something mutters back.
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
You're on your way home when you spot the gates of a strange city . . . one that isn't on the map and wasn't here when you traveled this path four days ago.
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Archipelagore

Archipelagore {5}{U}{U}

Creature - Leviathan
Mutate {5}{U}
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
7/7
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Junk Winder

Junk Winder {5}{U}{U}

Creature - Serpent
Affinity for tokens
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5/6
Related card: Oyaminartok, Polar Werebear
Moat Piranhas

Moat Piranhas {1}{U}

Creature - Fish
Defender
3/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Mystic Skyfish

Mystic Skyfish {2}{U}

Creature - Fish
Whenever you draw your second card each turn, this creature gains flying until end of turn.
3/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Nadir Kraken

Nadir Kraken {1}{U}{U}

Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
2/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Nezahal, Primal Tide

Nezahal, Primal Tide {5}{U}{U}

Legendary Creature - Elder Dinosaur
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7/7
Related card: Oyaminartok, Polar Werebear
Pouncing Shoreshark

Pouncing Shoreshark {4}{U}

Creature - Shark Beast
Mutate {3}{U}
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
4/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Pursued Whale

Pursued Whale {5}{U}{U}

Creature - Whale
When this creature enters, each opponent creates a 1/1 red Pirate creature token with "This token can't block" and "Creatures you control attack each combat if able."
Spells your opponents cast that target this creature cost {3} more to cast.
8/8
Related card: Oyaminartok, Polar Werebear
Riptide Turtle

Riptide Turtle {1}{U}

Creature - Turtle
Flash
Defender
0/5
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Ruin Crab

Ruin Crab {U}

Creature - Crab
Landfall — Whenever a land you control enters, each opponent mills three cards.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Sea-Dasher Octopus

Sea-Dasher Octopus {1}{U}{U}

Creature - Octopus
Mutate {1}{U}
Flash
Whenever this creature deals combat damage to a player, draw a card.
2/2
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Sigiled Starfish

Sigiled Starfish {1}{U}

Creature - Starfish
{T}: Scry 1.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler