Alchemy Horizons: Baldur's Gate

Wilson, Fearsome Bear

Wilson, Fearsome Bear {1}{B}{G}

Legendary Creature - Bear Warrior
Menace, reach, trample
Ward {2}
{1}{B}{G}, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.
4/4
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Majestic Bear Wilson, Subtle Bear Wilson, Urbane Bear
Wilson, Majestic Bear

Wilson, Majestic Bear {1}{G}{G}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
{1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery.
5/5
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Subtle Bear Wilson, Urbane Bear
Wilson, Ardent Bear

Wilson, Ardent Bear {1}{R}{G}

Legendary Creature - Bear Warrior
Double strike, reach, trample
Ward {2}
{1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.
2/3
Related cards: Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Subtle Bear Wilson, Urbane Bear
Wilson, Subtle Bear

Wilson, Subtle Bear {1}{G}{U}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
Wilson, Subtle Bear can't be blocked.
{1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery.
3/3
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Urbane Bear
Wilson, Urbane Bear

Wilson, Urbane Bear {1}{G}{W}

Legendary Creature - Bear Warrior
Reach, trample, lifelink
Ward {2}
{1}{G}{W}, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.
3/4
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Subtle Bear
Boareskyr Tollkeeper

Boareskyr Tollkeeper {1}{W}

Creature - Orc Knight
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
3/1
Champions of Tyr

Champions of Tyr {2}{W}{W}

Creature - Angel Knight
Flying
Double team
When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
4/3
Flaming Fist Duskguard

Flaming Fist Duskguard {1}{W}

Creature - Dwarf Soldier
When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
3/1
Mace of Disruption

Mace of Disruption {1}{W}

Artifact - Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils.
Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.
Equip {1}
Moradin's Disciples

Moradin's Disciples {3}{W}

Creature - Dwarf Cleric
Double team
Whenever Moradin's Disciples attacks, tap target creature defending player controls.
2/3
Patriar's Humiliation

Patriar's Humiliation {W}

Instant
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
Ranger Squadron

Ranger Squadron {4}{W}{W}

Creature - Cat Ranger
Flying
Double team
3/4
Seatower Imprisonment

Seatower Imprisonment {2}{W}{W}

Enchantment - Aura
Enchant creature or planeswalker you don't control
When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Related card: Soldiers of the Watch
Soldiers of the Watch

Soldiers of the Watch {1}{W}

Creature - Human Soldier
Double team
2/1
Related card: Seatower Imprisonment
Sune's Intervention

Sune's Intervention {4}{W}{W}

Instant
Choose one or more —
• Create two 2/2 white Knight creature tokens.
• Seek a nonland permanent card with mana value 3 or less.
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 3 life.
Sworn to the Legion

Sworn to the Legion {4}{W}{W}

Enchantment
When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.
Whenever you cast a creature spell, it perpetually gains double team.
Valiant Farewell

Valiant Farewell {1}{W}

Instant
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.
Vladimir and Godfrey

Vladimir and Godfrey {2}{W}

Legendary Creature - Zombie Knight
Rejuvenation{2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
3/2
Calim, Djinn Emperor

Calim, Djinn Emperor {3}{U}{U}{U}

Legendary Creature - Djinn Noble
Flying, ward {2}
Calim's Breath{1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim, Djinn Emperor from your graveyard to the battlefield tapped.
When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
5/6
Hypnotic Pattern

Hypnotic Pattern {U}

Instant
Target creature perpetually gets -2/-0.
Target creature gets -2/-0 until end of turn.
Lizardfolk Librarians

Lizardfolk Librarians {3}{U}

Creature - Lizard
Double team
When Lizardfolk Librarians enters the battlefield, scry 2.
2/4
Seek New Knowledge

Seek New Knowledge {1}{U}

Instant
Seek two nonland cards, then put a card from your hand on the bottom of your library.
Signature Spells

Signature Spells {4}{U}{U}

Enchantment
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.
At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
Snowborn Simulacra

Snowborn Simulacra {X}{U}{U}

Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
Thayan Evokers

Thayan Evokers {2}{U}

Creature - Human Wizard
Double team
When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card.
Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.
1/1
Related card: Lightning Bolt