Alchemy Horizons: Baldur's Gate

Gray Slaad

Gray Slaad {2}{B}

Creature - Frog Horror
As long as there are four or more creature cards in your graveyard, this creature has menace and deathtouch.
4/1
Card has other part: Entropic Decay
Entropic Decay

Entropic Decay {1}{B}

Sorcery - Adventure
Mill four cards.
Card has other part: Gray Slaad
Grim Bounty

Grim Bounty {2}{B}{B}

Sorcery
Destroy target creature or planeswalker. Create a Treasure token.
Grim Hireling

Grim Hireling {3}{B}

Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3/2
Grim Wanderer

Grim Wanderer {1}{B}

Creature - Goblin Warlock
Flash
Tragic Backstory — Cast this spell only if a creature died this turn.
5/3
Guildsworn Prowler

Guildsworn Prowler {1}{B}

Creature - Tiefling Rogue Assassin
Deathtouch
When this creature dies, if it wasn't blocking, draw a card.
2/1
Related card: Guildsworn Prowler (Alchemy)
Hoard Robber

Hoard Robber {1}{B}

Creature - Tiefling Rogue
Whenever this creature deals combat damage to a player, create a Treasure token.
1/3
Related card: Xander's Wake
Intellect Devourer

Intellect Devourer {3}{B}

Creature - Horror
Devour Intellect — When this creature enters, each opponent exiles a card from their hand until this creature leaves the battlefield.
Body Thief — You may play lands and cast spells from among cards exiled with this creature. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
2/4
Manticore

Manticore {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
2/1
Related card: Manticore (Alchemy)
Nefarious Imp

Nefarious Imp {2}{B}

Creature - Imp
Flying
Whenever one or more permanents you control leave the battlefield, scry 1.
2/1
Pact Weapon

Pact Weapon {3}{B}

Artifact - Equipment
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Sepulcher Ghoul

Sepulcher Ghoul {1}{B}

Creature - Zombie
Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
2/1
Related card: Sepulcher Ghoul (Alchemy)
Shambling Ghast

Shambling Ghast {B}

Creature - Zombie
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token.
1/1
Sigil of Myrkul

Sigil of Myrkul {2}{B}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Related card: Sigil of Myrkul (Alchemy)
Skullport Merchant

Skullport Merchant {2}{B}

Creature - Dwarf Citizen
When this creature enters, create a Treasure token.
{1}{B}, Sacrifice another creature or a Treasure: Draw a card.
1/4
Summon Undead

Summon Undead {4}{B}

Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield.
Thieves' Tools

Thieves' Tools {1}{B}

Artifact - Equipment
When this Equipment enters, create a Treasure token.
Equipped creature can't be blocked as long as its power is 3 or less.
Equip {2}
Vampire Spawn

Vampire Spawn {2}{B}

Creature - Vampire
When this creature enters, each opponent loses 2 life and you gain 2 life.
2/3
Wand of Orcus

Wand of Orcus {2}{B}

Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip {3}
Ancient Copper Dragon

Ancient Copper Dragon {4}{R}{R}

Creature - Elder Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6/5
Battle Cry Goblin

Battle Cry Goblin {1}{R}

Creature - Goblin
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
2/2
Related card: Goblin Influx Array
Breath Weapon

Breath Weapon {2}{R}

Instant
Breath Weapon deals 2 damage to each non-Dragon creature.
Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind {2}{R}

Artifact
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Related card: Carnelian Orb of Dragonkind (Alchemy)
Dragon's Fire

Dragon's Fire {1}{R}

Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Dueling Rapier

Dueling Rapier {R}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {4}
Related card: Arms Scavenger