Foundations

Knight of Grace

Knight of Grace {1}{W}

Creature - Human Knight
First strike
Hexproof from black
This creature gets +1/+0 as long as any player controls a black permanent.
A light to pierce the shadows.
2/2
Linden, the Steadfast Queen

Linden, the Steadfast Queen {W}{W}{W}

Legendary Creature - Human Noble
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
"Until my last breath, I will defend the realm."
3/3
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
Regal Caracal

Regal Caracal {3}{W}{W}

Creature - Cat
Other Cats you control get +1/+1 and have lifelink.
When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.
3/3
Release the Dogs

Release the Dogs {3}{W}

Sorcery
Create four 1/1 white Dog creature tokens.
They charge into battle and out for their morning walk with the same exuberance.
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Syr Alin, the Lion's Claw

Syr Alin, the Lion's Claw {3}{W}{W}

Legendary Creature - Human Knight
First strike
Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
"The realm must never yield to the chaos of the wilds."
4/4
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn {6}{W}{W}

Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
4/8
Arcanis the Omnipotent

Arcanis the Omnipotent {3}{U}{U}{U}

Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
3/4
Chart a Course

Chart a Course {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
While other pirates prowl for treasure, Captain Parrish plunders secrets.
Dictate of Kruphix

Dictate of Kruphix {1}{U}{U}

Enchantment
Flash
At the beginning of each player's draw step, that player draws an additional card.
The god Kruphix was born when mortals first looked to the horizon and wondered what lay beyond.
Dive Down

Dive Down {U}

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
"Seeing the river is not the same as seeing the fish."
Finale of Revelation

Finale of Revelation {X}{U}{U}

Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
"Brother, your fate has always been bound to mine. Now we have reached the place where they shall both end."
Flashfreeze

Flashfreeze {1}{U}

Instant
Counter target red or green spell.
"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."
—Heidar, Rimewind master
Fog Bank

Fog Bank {1}{U}

Creature - Wall
Defender
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
The battalion thought they could escape the fog by marching in a straight line. Three days later, they began to suspect it was following them.
0/2
Gateway Sneak

Gateway Sneak {2}{U}

Creature - Vedalken Rogue
Whenever a Gate you control enters, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
"I've been through every guildgate in this city, and no one sees me come or go."
1/3
Harbinger of the Tides

Harbinger of the Tides {U}{U}

Creature - Merfolk Wizard
You may cast this card as though it had flash if you pay {2} more to cast it.
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
2/2
Mystical Teachings

Mystical Teachings {3}{U}

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{B}
River's Rebuke

River's Rebuke {4}{U}{U}

Sorcery
Return all nonland permanents target player controls to their owner's hand.
The waters that give the River Herald merfolk their name are sacred to their culture; they do not abide invaders to sail upon them.
Shipwreck Dowser

Shipwreck Dowser {3}{U}{U}

Creature - Merfolk Wizard
Prowess
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Lost at sea doesn't have to mean lost forever.
3/3
Sphinx of the Final Word

Sphinx of the Final Word {5}{U}{U}

Creature - Sphinx
This spell can't be countered.
Flying
Hexproof
Instant and sorcery spells you control can't be countered.
5/5
Tempest Djinn

Tempest Djinn {U}{U}{U}

Creature - Djinn
Flying
This creature gets +1/+0 for each basic Island you control.
"Oh, yes, many have come to take my power for their own. They will tell you all about their exploits when you meet them on the sea floor."
0/4
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Tolarian apprentices learn to liberate aetheric energy long before they are taught to bind it.
Voracious Greatshark

Voracious Greatshark {3}{U}{U}

Creature - Shark
Flash
When this creature enters, counter target artifact or creature spell.
There is no boat big enough.
5/4
Related cards: Oyaminartok, Polar Werebear Tireless Angler