Foundations

Bloodtithe Collector

Bloodtithe Collector {4}{B}

Creature - Vampire Noble
Flying
When this creature enters, if an opponent lost life this turn, each opponent discards a card.
For the more refined vampire, breaking a victim's will is far more satisfying than simply taking their blood.
3/4
Gatekeeper of Malakir

Gatekeeper of Malakir {B}{B}

Creature - Vampire Warrior
Kicker {B}
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
"You may enter the city—once the toll is paid."
2/2
Kalastria Highborn

Kalastria Highborn {B}{B}

Creature - Vampire Shaman
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Each of Malakir's great families boasts a contingent of nulls appropriate to its rank in society.
2/2
Massacre Wurm

Massacre Wurm {3}{B}{B}{B}

Creature - Phyrexian Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6/5
Pulse Tracker

Pulse Tracker {B}

Creature - Vampire Rogue
Whenever this creature attacks, each opponent loses 1 life.
"You can't think your way out of this, Jace. Thought implies life, and life requires a pulse—music to a hunter's ears."
—Vraska
1/1
Vampire Interloper

Vampire Interloper {1}{B}

Creature - Vampire Scout
Flying
This creature can't block.
He hovers silently above the city, scouting for when the ripest necks pass through the darkest alleys.
2/1
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch
Lifelink
2/3
Vampire Soulcaller

Vampire Soulcaller {4}{B}

Creature - Vampire Warlock
Flying
This creature can't block.
When this creature enters, return target creature card from your graveyard to your hand.
"Don't worry, little friends. We will not be hungry much longer."
3/2
Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind {2}{R}

Artifact
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Sages whisper that Lathliss still keeps the heart of the old dragon queen sealed within a jewel, its smoldering warmth an eternal reminder that no monarch is untouchable.
Related card: Carnelian Orb of Dragonkind (Alchemy)
Drakuseth, Maw of Flames

Drakuseth, Maw of Flames {4}{R}{R}{R}

Legendary Creature - Dragon
Flying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
"Spread out, you idiots! Spread out!"
—Marsden, party leader, last words
7/7
Firespitter Whelp

Firespitter Whelp {2}{R}

Creature - Dragon
Flying
Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.
In subsequent terms, first-year students were prohibited from enrolling in Introduction to Dragonkeeping.
2/2
Kargan Dragonrider

Kargan Dragonrider {1}{R}

Creature - Human Warrior
As long as you control a Dragon, this creature has flying.
"Only those who give the dragons the respect they deserve may bear our title."
2/2
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
Related cards: Darigaaz, Shivan Champion Garth One-Eye Sarkhan, Wanderer to Shiv
Terror of Mount Velus

Terror of Mount Velus {5}{R}{R}

Creature - Dragon
Flying
Double strike
When this creature enters, creatures you control gain double strike until end of turn.
5/5
Pelakka Wurm

Pelakka Wurm {4}{G}{G}{G}

Creature - Wurm
Trample
When this creature enters, you gain 7 life.
When this creature dies, draw a card.
It eats what it wants to eat—which is anything that moves.
7/7
Primal Might

Primal Might {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.
Springbloom Druid

Springbloom Druid {2}{G}

Creature - Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"New growth applies a healing poultice to wounds long scabbed over."
1/1
Surrak, the Hunt Caller

Surrak, the Hunt Caller {2}{G}{G}

Legendary Creature - Human Warrior
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
"The greatest honor is to feed Atarka."
5/4
Vizier of the Menagerie

Vizier of the Menagerie {3}{G}

Creature - Snake Cleric
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
3/4
Diamond Mare

Diamond Mare {2}

Artifact Creature - Horse
As this creature enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
When it passes, rainbows follow.
1/3
Related card: Big Spender
Cryptic Caves

Cryptic Caves

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Only when you've given up the search will the caves yield their secrets.