Foundations

Aurelia, the Warleader

Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.
3/4
Ayli, Eternal Pilgrim

Ayli, Eternal Pilgrim {W}{B}

Legendary Creature - Kor Cleric
Deathtouch
{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
2/3
Cloudblazer

Cloudblazer {3}{W}{U}

Creature - Human Scout
Flying
When this creature enters, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
2/2
Deadly Brew

Deadly Brew {B}{G}

Sorcery
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
No one ever asked what was in Dina's concoctions, so long as they worked.
Drogskol Reaver

Drogskol Reaver {5}{W}{U}

Creature - Spirit
Flying
Double strike
Lifelink
Whenever you gain life, draw a card.
3/5
Dryad Militant

Dryad Militant {G/W}

Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
"Once, my guild welcomed outsiders. Too many preyed on our generosity, mistaking it for weakness. No more."
2/1
Enigma Drake

Enigma Drake {1}{U}{R}

Creature - Drake
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Many initiates believe it possesses secrets known only to Kefnet himself. Many have become meals trying to learn them.
*/4
Garna, Bloodfist of Keld

Garna, Bloodfist of Keld {1}{B}{R}{R}

Legendary Creature - Human Berserker
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Keldons live for the fervor of battle, as eager to receive scars as they are to give them.
4/3
Halana and Alena, Partners

Halana and Alena, Partners {2}{R}{G}

Legendary Creature - Human Ranger
First strike
Reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2/3
Immersturm Predator

Immersturm Predator {2}{B}{R}

Creature - Vampire Dragon
Flying
Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.
Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
3/3
Related card: Darigaaz, Shivan Champion
Maelstrom Pulse

Maelstrom Pulse {1}{B}{G}

Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
During the collision of the shards, entire ways of life disappeared without a trace.
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
The queen sent her champion to defeat the necromancer threat. His helmet was returned the next day, warped and stained with blood.
Ovika, Enigma Goliath

Ovika, Enigma Goliath {5}{U}{R}

Legendary Creature - Phyrexian Nightmare
Flying
Ward—{3}, Pay 3 life.
Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
6/6
Prime Speaker Zegana

Prime Speaker Zegana {2}{G}{G}{U}{U}

Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
1/1
Savage Ventmaw

Savage Ventmaw {4}{R}{G}

Creature - Dragon
Flying
Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4/4
Teach by Example

Teach by Example {U/R}{U/R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
"Learning to imitate a master is the first step in becoming one."
—Uvilda, Prismari dean
Trygon Predator

Trygon Predator {1}{G}{U}

Creature - Beast
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.
2/3
Wilt-Leaf Liege

Wilt-Leaf Liege {1}{G/W}{G/W}{G/W}

Creature - Elf Knight
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
4/4
Basilisk Collar

Basilisk Collar {1}

Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
Cultivator's Caravan

Cultivator's Caravan {3}

Artifact - Vehicle
{T}: Add one mana of any color.
Crew 3
5/5
Related card: Experimental Pilot
Darksteel Colossus

Darksteel Colossus {11}

Artifact Creature - Golem
Trample
Indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Diamond Mare

Diamond Mare {2}

Artifact Creature - Horse
As Diamond Mare enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
When it passes, rainbows follow.
1/3
Related card: Big Spender
Feldon's Cane

Feldon's Cane {1}

Artifact
{T}, Exile this artifact: Shuffle your graveyard into your library.
Feldon bartered the second of these canes from a Yumok fisherman who had been using it as a boat tiller.
Related card: Golgothian Sylex
Fireshrieker

Fireshrieker {3}

Artifact - Equipment
Equipped creature has double strike.
Equip {2}
Gate Colossus

Gate Colossus {8}

Artifact Creature - Construct
This spell costs {1} less to cast for each Gate you control.
This creature can't be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
8/8