Foundations

Aggressive Mammoth

Aggressive Mammoth {3}{G}{G}{G}

Creature - Elephant
Trample
Other creatures you control have trample.
"Approach from behind. That way, if it does charge, at least you aren't in front of it."
—Vivien Reid
8/8
Bear Cub

Bear Cub {1}{G}

Creature - Bear
Every little cub has its mother's teeth to guard it.
—Elvish saying
2/2
Biogenic Upgrade

Biogenic Upgrade {4}{G}{G}

Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
"Our state-of-the-art laboratories have been stripped of bothersome safety measures."
—Radula, Simic biomancer
Druid of the Cowl

Druid of the Cowl {1}{G}

Creature - Elf Druid
{T}: Add {G}.
"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
1/3
Joraga Invocation

Joraga Invocation {4}{G}{G}

Sorcery
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
"A single tree does not a forest make. We are stronger when we stand together."
—Numa, Joraga chieftain
Magnigoth Sentry

Magnigoth Sentry {3}{G}

Creature - Treefolk
Reach
When one of Yavimaya's enormous magnigoth trees awakens into a treefolk, it is a towering presence of physical strength and ancient wisdom.
4/4
New Horizons

New Horizons {2}{G}

Enchantment - Aura
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."
Tajuru Pathwarden

Tajuru Pathwarden {4}{G}

Creature - Elf Warrior Ally
Vigilance
Trample
"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."
5/4
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach
Deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1
Thrashing Brontodon

Thrashing Brontodon {1}{G}{G}

Creature - Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
It cares more about preserving the herd's territory than about preserving itself.
3/4
Related card: Loose in the Park
Wildheart Invoker

Wildheart Invoker {2}{G}{G}

Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—The Invokers' Tales
4/3
Goblin Firebomb

Goblin Firebomb {1}

Artifact
Flash
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
"And if this works, Tawnos is gonna let us build the full-sized version!"
—Tergel, goblin explosioneer
Pirate's Cutlass

Pirate's Cutlass {3}

Artifact - Equipment
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2}
Uncharted Haven

Uncharted Haven

Land
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
"There are lands beyond Valley. Wild, calamity-scarred, and beautiful."
—Farfeather, birdfolk scout
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Archway Angel

Archway Angel {5}{W}

Creature - Angel
Flying
When this creature enters, you gain 2 life for each Gate you control.
A ray of hope breaks through the shroud of rain.
3/4
Ballyrush Banneret

Ballyrush Banneret {1}{W}

Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.
2/1
Charming Prince

Charming Prince {1}{W}

Creature - Human Noble
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2/2
Crusader of Odric

Crusader of Odric {2}{W}

Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."
*/*
Dawnwing Marshal

Dawnwing Marshal {1}{W}

Creature - Cat Soldier
Flying
{4}{W}: Creatures you control get +1/+1 until end of turn.
"Horizon to horizon, mountain to sea. Everything within is ours to protect."
2/2
Devout Decree

Devout Decree {1}{W}

Sorcery
Exile target creature or planeswalker that's black or red. Scry 1.
"It is not punishment. I am simply making things as they should be."
—Sephara, Sky's Blade
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Even millennia later, some war machines from the devastating Brothers' War continue to function. Thankfully, the weapons meant to destroy them still work too.
Related card: Garth One-Eye
Felidar Cub

Felidar Cub {1}{W}

Creature - Cat Beast
Sacrifice this creature: Destroy target enchantment.
Felidars that make it through their first year of life can easily live to see a hundred years more.
2/2
Felidar Retreat

Felidar Retreat {3}{W}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Fumigate

Fumigate {3}{W}{W}

Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
"Ghirapur's gremlin population poses a threat to the infrastructure of the fairgrounds. Threats must be eliminated."
—Sram, senior edificer