Foundations

Deathmark

Deathmark {B}

Sorcery
Destroy target green or white creature.
"I hope it's true that every snowflake is unique, because I never want to see one like this again. Now clean up that body."
—Thangbrand Gyrdsson, Kjeldoran patrol
Demonic Pact

Demonic Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Related cards: Graven Archfiend Razor Demon
Desecration Demon

Desecration Demon {2}{B}{B}

Creature - Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
6/6
Dread Summons

Dread Summons {X}{B}{B}

Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
"Did you have a nice nap?"
—Liliana Vess
Driver of the Dead

Driver of the Dead {3}{B}

Creature - Vampire
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.
3/2
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Give of yourself, for compleation awaits the cleansed."
—Nokar, priest of Sheoldred
Kalastria Highborn

Kalastria Highborn {B}{B}

Creature - Vampire Shaman
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Each of Malakir's great families boasts a contingent of nulls appropriate to its rank in society.
2/2
Knight of Malice

Knight of Malice {1}{B}

Creature - Human Knight
First strike
Hexproof from white
This creature gets +1/+0 as long as any player controls a white permanent.
A shadow to swallow the light.
2/2
Midnight Reaper

Midnight Reaper {2}{B}

Creature - Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
No one welcomes his visit, yet all must grant him tribute.
3/2
Related card: Raddic, Tal Zealot
Myojin of Night's Reach

Myojin of Night's Reach {5}{B}{B}{B}

Legendary Creature - Spirit
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
5/2
Nullpriest of Oblivion

Nullpriest of Oblivion {1}{B}

Creature - Vampire Cleric
Kicker {3}{B}
Lifelink
Menace
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
2/1
Pulse Tracker

Pulse Tracker {B}

Creature - Vampire Rogue
Whenever this creature attacks, each opponent loses 1 life.
"You can't think your way out of this, Jace. Thought implies life, and life requires a pulse—music to a hunter's ears."
—Vraska
1/1
Sanguine Indulgence

Sanguine Indulgence {3}{B}

Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.
"Drink from the vein? How provincial."
—Lord Duchorvin
Tribute to Hunger

Tribute to Hunger {2}{B}

Instant
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
"Secluded park. Dual puncture wounds. I told you these aren't random murders. Get the stakes ready.
—Rem Karolus, monster slayer
Vampiric Rites

Vampiric Rites {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Scions of the Markov line take particular pleasure in the perversion of humans' holy rituals.
Vile Entomber

Vile Entomber {2}{B}{B}

Creature - Zombie Warlock
Deathtouch
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
The dead are lonely in the crypt and always eager for company.
2/2
Wishclaw Talisman

Wishclaw Talisman {1}{B}

Artifact
This artifact enters with three wish counters on it.
{1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice this creature.
6/1
Related card: Groundbreaker
Bolt Bend

Bolt Bend {3}{R}

Instant
This spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
"Give them everything you've got . . . and some things you don't."
—Ral Zarek
Crash Through

Crash Through {R}

Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
"We have to get out of the city, Djeru. All of us! Gather as many as you can."
—Samut, former Tah-crop initiate
Dragon Mage

Dragon Mage {5}{R}{R}

Creature - Dragon Wizard
Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
"Yes, it's huge and strong and breathes fire. But we're smart!"
—Tadith the Wise, last words
5/5
Dragonmaster Outcast

Dragonmaster Outcast {R}

Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
"This world will be ruled by its rightful sovereigns, not these hideous pretenders."
1/1
Ghitu Lavarunner

Ghitu Lavarunner {R}

Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste.
Tolarians teach the theory of pyromancy. The Ghitu prefer applied research.
1/2
Giant Cindermaw

Giant Cindermaw {2}{R}

Creature - Dinosaur Beast
Trample
Players can't gain life.
"Don't excavate too far into those canyons. I promised your parents I'd return you in one piece."
—Tocasia
4/3
Harmless Offering

Harmless Offering {2}{R}

Sorcery
Target opponent gains control of target permanent you control.
"Such an adorable face!"