Foundations

Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may search your library for an artifact card, exile it, then shuffle.
When this creature dies, you may put the exiled card into its owner's hand.
4/4
Lathliss, Dragon Queen

Lathliss, Dragon Queen {4}{R}{R}

Legendary Creature - Dragon
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
{1}{R}: Dragons you control get +1/+0 until end of turn.
6/6
Mindsparker

Mindsparker {1}{R}{R}

Creature - Elemental
First strike
Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.
3/2
Obliterating Bolt

Obliterating Bolt {1}{R}

Sorcery
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
In desperation, Pero called on his memory of a lightning storm that nearly killed his family. When he opened his eyes, only smoke and dust remained.
Ravenous Giant

Ravenous Giant {2}{R}{R}

Creature - Giant
At the beginning of your upkeep, this creature deals 1 damage to you.
The might of an army with the restraint of a child.
5/5
Redcap Gutter-Dweller

Redcap Gutter-Dweller {2}{R}{R}

Creature - Goblin Warrior
Menace
When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.
3/3
Stromkirk Noble

Stromkirk Noble {R}

Creature - Vampire Noble
This creature can't be blocked by Humans.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"A responsible king walks among his subjects."
1/1
Taurean Mauler

Taurean Mauler {2}{R}

Creature - Shapeshifter
Changeling
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
2/2
Viashino Pyromancer

Viashino Pyromancer {1}{R}

Creature - Lizard Wizard
When this creature enters, it deals 2 damage to target player or planeswalker.
"I trained with the Ghitu, and I respect the fire as they do."
2/1
Circuitous Route

Circuitous Route {3}{G}

Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
"The shortest path between two points is not always the safest."
—Tamina, district guide
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Fynn, the Fangbearer

Fynn, the Fangbearer {1}{G}

Legendary Creature - Human Warrior
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters.
"Come, Koma, and reclaim what you lost! Or does the great serpent fear a rematch?"
1/3
Gnarlback Rhino

Gnarlback Rhino {2}{G}{G}

Creature - Rhino
Trample
Whenever you cast a spell that targets this creature, draw a card.
"The bad news is the siege wall is gone. The good news I've got ideas for a new battering ram."
—Sergeant Ginnick
4/4
Heroes' Bane

Heroes' Bane {3}{G}{G}

Creature - Hydra
This creature enters with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.
0/0
Mold Adder

Mold Adder {G}

Creature - Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
The more you struggle against its coils, the tighter they get.
1/1
Ordeal of Nylea

Ordeal of Nylea {1}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Predator Ooze

Predator Ooze {G}{G}{G}

Creature - Ooze
Indestructible
Whenever this creature attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
1/1
Primal Might

Primal Might {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.
Primeval Bounty

Primeval Bounty {5}{G}

Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Rampaging Baloths

Rampaging Baloths {4}{G}{G}

Creature - Beast
Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
"When the land is angry, so are they."
—Nissa Revane
6/6
Springbloom Druid

Springbloom Druid {2}{G}

Creature - Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"New growth applies a healing poultice to wounds long scabbed over."
1/1
Surrak, the Hunt Caller

Surrak, the Hunt Caller {2}{G}{G}

Legendary Creature - Human Warrior
At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
"The greatest honor is to feed Atarka."
5/4
Venom Connoisseur

Venom Connoisseur {1}{G}

Creature - Human Druid
Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
2/2
Vizier of the Menagerie

Vizier of the Menagerie {3}{G}

Creature - Snake Cleric
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
3/4
Wildborn Preserver

Wildborn Preserver {1}{G}

Creature - Elf Archer
Flash
Reach
Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.
2/2