Foundations

Curator of Destinies

Curator of Destinies {4}{U}{U}

Creature - Sphinx
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
5/5
Drake Hatcher

Drake Hatcher {1}{U}

Creature - Human Wizard
Vigilance, prowess
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
1/3
High Fae Trickster

High Fae Trickster {3}{U}

Creature - Faerie Wizard
Flash
Flying
You may cast spells as though they had flash.
To the High Fae, spells that take a human years to master come as easily as breathing.
4/2
Homunculus Horde

Homunculus Horde {3}{U}

Creature - Homunculus
Whenever you draw your second card each turn, create a token that's a copy of this creature.
"That is why you triple-check all decimals when commissioning a new batch of homunculi!"
—Trigori, Azorius senator
2/2
Kiora, the Rising Tide

Kiora, the Rising Tide {2}{U}

Legendary Creature - Merfolk Noble
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
3/2
Lunar Insight

Lunar Insight {2}{U}

Sorcery
Draw a card for each different mana value among nonland permanents you control.
"The night sky is generous with its secrets. We need only learn its language."
Sphinx of Forgotten Lore

Sphinx of Forgotten Lore {2}{U}{U}

Creature - Sphinx
Flash
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost.
3/3
Abyssal Harvester

Abyssal Harvester {1}{B}{B}

Creature - Demon Warlock
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
"Till the soil, spare no soul. / Neath the darkness, nightmares grow."
—Children's nursery rhyme
3/2
Blasphemous Edict

Blasphemous Edict {3}{B}{B}

Sorcery
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
"A demonic pact is all fun and games until the bill comes due."
—Liliana Vess
Bloodthirsty Conqueror

Bloodthirsty Conqueror {3}{B}{B}

Creature - Vampire Knight
Flying, deathtouch
Whenever an opponent loses life, you gain that much life.
"This town swims with such exquisite blood. I will take every drop for my own."
5/5
High-Society Hunter

High-Society Hunter {3}{B}{B}

Creature - Vampire Noble
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
"You've been a marvelous servant. Consider this your final assignment."
5/3
Nine-Lives Familiar

Nine-Lives Familiar {1}{B}{B}

Creature - Cat
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Her master gathered the bones to resurrect her, only to find her purring on the altar.
1/1
Tinybones, Bauble Burglar

Tinybones, Bauble Burglar {1}{B}

Legendary Creature - Skeleton Rogue
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
1/3
Zul Ashur, Lich Lord

Zul Ashur, Lich Lord {1}{B}

Legendary Creature - Zombie Warlock
Ward—Pay 2 life.
{T}: You may cast target Zombie creature card from your graveyard this turn.
2/2
Electroduplicate

Electroduplicate {2}{R}

Sorcery
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback {2}{R}{R}
The dragon roared and the storm thundered back.
Kellan, Planar Trailblazer

Kellan, Planar Trailblazer {R}

Legendary Creature - Human Faerie Scout
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
2/1
Rite of the Dragoncaller

Rite of the Dragoncaller {4}{R}{R}

Enchantment
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
All at once, a quiet world was seized by wings, claws, fangs, and fire.
Searslicer Goblin

Searslicer Goblin {1}{R}

Creature - Goblin Warrior
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Ikko hadn't intended to start a riot, but now that it was under way, he was having a lot of fun.
2/1
Twinflame Tyrant

Twinflame Tyrant {3}{R}{R}

Creature - Dragon
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
"Job only paid enough for one head. I'm out."
—Peren, veteran mercenary
3/5
Loot, Exuberant Explorer

Loot, Exuberant Explorer {2}{G}

Legendary Creature - Beast Noble
You may play an additional land on each of your turns.
{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
1/4
Mossborn Hydra

Mossborn Hydra {2}{G}

Creature - Elemental Hydra
Trample
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
0/0
Preposterous Proportions

Preposterous Proportions {5}{G}{G}

Sorcery
Creatures you control get +10/+10 and gain vigilance until end of turn.
Their acorn hunt was unsuccessful, but they did find the wizard's experimental potion cache.
Quilled Greatwurm

Quilled Greatwurm {4}{G}{G}

Creature - Wurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it.
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
7/7
Spinner of Souls

Spinner of Souls {2}{G}

Creature - Spider Spirit
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
4/3
Sylvan Scavenging

Sylvan Scavenging {1}{G}{G}

Enchantment
At the beginning of your end step, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.