Innistrad: Double Feature

Unhallowed Phalanx

Unhallowed Phalanx {4}{B}

Creature - Zombie Soldier
Unhallowed Phalanx enters tapped.
"In case any of you new recruits were wondering, this is why we don't use mass graves anymore."
—Kerren of the Mausoleum Guards
1/13
Vampire's Kiss

Vampire's Kiss {1}{B}

Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens.
Young vampires gorge themselves at every meal, but their elders have learned to savor the smallest bite.
Voldaren Bloodcaster
Bloodbat Summoner

Voldaren Bloodcaster {1}{B}

Creature - Vampire Wizard
Flying
Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token.
Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.
2/1
Card has other part: Bloodbat Summoner
Bloodbat Summoner
Voldaren Bloodcaster

Bloodbat Summoner

Creature - Vampire Wizard
(Color indicator: Bloodbat Summoner is black)
Flying
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
"Humans throw rice and release doves at their weddings? How quaint."
3/3
Card has other part: Voldaren Bloodcaster
Wedding Security

Wedding Security {3}{B}{B}

Creature - Vampire Soldier
Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.
In lieu of payment, he was granted permission to devour any unauthorized visitors.
4/4
Abrade

Abrade {1}{R}

Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The Falkenrath progenitor was a vicious falconer, and the line is quick to remind others of its heritage.
Related card: Kayla's Kindling
Alchemist's Gambit

Alchemist's Gambit {1}{R}{R}

Sorcery
Cleave {4}{U}{U}{R}
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Alluring Suitor
Deadly Dancer

Alluring Suitor {2}{R}

Creature - Vampire
When you attack with exactly two creatures, transform Alluring Suitor.
"May I have this dance?"
2/3
Card has other part: Deadly Dancer
Deadly Dancer
Alluring Suitor

Deadly Dancer

Creature - Vampire
(Color indicator: Deadly Dancer is red)
Trample
When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.
{R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn.
3/3
Card has other part: Alluring Suitor
Ancestral Anger

Ancestral Anger {R}

Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
"One vampire for every family member I've lost."
Ballista Watcher
Ballista Wielder

Ballista Watcher {2}{R}{R}

Creature - Human Soldier Werewolf
{2}{R}, {T}: Ballista Watcher deals 1 damage to any target.
Daybound
"Careful, this thing's dangerous. Wouldn't want anyone getting hurt."
4/3
Card has other part: Ballista Wielder
Ballista Wielder
Ballista Watcher

Ballista Wielder

Creature - Werewolf
(Color indicator: Ballista Wielder is red)
{2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound
5/5
Card has other part: Ballista Watcher
Belligerent Guest

Belligerent Guest {2}{R}

Creature - Vampire
Trample
Whenever Belligerent Guest deals combat damage to a player, create a Blood token.
3/2
Blood Hypnotist

Blood Hypnotist {2}{R}

Creature - Vampire
Blood Hypnotist can't block.
Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Arvon was ecstatic to offer his blood to such a captivating creature.
3/3
Blood Petal Celebrant

Blood Petal Celebrant {1}{R}

Creature - Vampire
Blood Petal Celebrant has first strike as long as it's attacking.
When Blood Petal Celebrant dies, create a Blood token.
2/1
Bloody Betrayal

Bloody Betrayal {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token.
Cemetery Gatekeeper

Cemetery Gatekeeper {1}{R}

Creature - Vampire
First strike
When Cemetery Gatekeeper enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
2/1
Chandra, Dressed to Kill

Chandra, Dressed to Kill {1}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.
[+1]: Exile the top card of your library. If it's red, you may cast it this turn.
[–7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Loyalty:
3
Change of Fortune

Change of Fortune {3}{R}

Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
"We cannot escape change, but with faith and fortitude, we can mold it to our liking."
—Marel, Dawnhart witch
Creepy Puppeteer

Creepy Puppeteer {3}{R}

Creature - Human Rogue
Haste
Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
4/3
Curse of Hospitality

Curse of Hospitality {2}{R}

Enchantment - Aura Curse
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Daybreak Combatants

Daybreak Combatants {2}{R}

Creature - Human Warrior
Haste
When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight.
2/2
Dominating Vampire

Dominating Vampire {1}{R}{R}

Creature - Vampire
When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
"You can join me or feed me. Choose fast."
3/3
Related card: Ominous Traveler
End the Festivities

End the Festivities {R}

Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
When the defenses around Lurenbraum Fortress faltered, the Crimson Ballroom received some unexpected guests.
Falkenrath Celebrants

Falkenrath Celebrants {4}{R}

Creature - Vampire
Menace
When Falkenrath Celebrants enters, create two Blood tokens.
4/4