Innistrad: Double Feature

Fearful Villager
Fearsome Werewolf

Fearful Villager {2}{R}

Creature - Human Werewolf
Menace
Daybound
When Harold ran from the wolves, the others called him a coward.
2/3
Card has other part: Fearsome Werewolf
Fearsome Werewolf
Fearful Villager

Fearsome Werewolf

Creature - Werewolf
(Color indicator: Fearsome Werewolf is red)
Menace
Nightbound
Come nightfall, they were the ones fleeing in terror.
4/3
Card has other part: Fearful Villager
Flame-Blessed Bolt

Flame-Blessed Bolt {R}

Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
"I noticed you were short on party favors, so I brought my own."
—Higa, slayer-captain of Gatstaf
Frenzied Devils

Frenzied Devils {4}{R}

Creature - Devil
Haste
Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.
"Devils need no reason to stir up chaos. The chaos itself is their reward."
—Rem Karolus, Fiendslayer
3/3
Related card: Tibalt, Wicked Tormentor
Honeymoon Hearse

Honeymoon Hearse {2}{R}

Artifact - Vehicle
Trample
Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
A carriage crafted from the finest materials. Horses bred from the finest stock. Skulls taken from the finest foes.
5/5
Hungry Ridgewolf

Hungry Ridgewolf {1}{R}

Creature - Wolf
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
Even vampires know to travel faster when they hear howling in the Geier Reach passes.
2/2
Ill-Tempered Loner
Howlpack Avenger

Ill-Tempered Loner {2}{R}{R}

Creature - Human Werewolf
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound
3/3
Card has other part: Howlpack Avenger
Howlpack Avenger
Ill-Tempered Loner

Howlpack Avenger

Creature - Werewolf
(Color indicator: Howlpack Avenger is red)
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound
4/4
Card has other part: Ill-Tempered Loner
Into the Night

Into the Night {3}{R}

Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.
"When lost souls wander into the woods, the wilds have a way of showing them who they really are."
—Rahilda, Vildin-Pack alpha
Kessig Flamebreather

Kessig Flamebreather {1}{R}

Creature - Human Shaman
Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.
"Hunter's fire" was meant for slaying monsters in the Ulvenwald, but that never stopped Ralen from showing it off.
1/3
Kessig Wolfrider

Kessig Wolfrider {R}

Creature - Human Knight
Menace
{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
"It's a perfect partnership. My village is safe from wolf attacks, and she gets to eat any vampires we catch."
1/2
Lacerate Flesh

Lacerate Flesh {4}{R}

Sorcery
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way.
Lambholt Raconteur
Lambholt Ravager

Lambholt Raconteur {3}{R}

Creature - Human Werewolf
Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.
Daybound
2/4
Card has other part: Lambholt Ravager
Lambholt Ravager
Lambholt Raconteur

Lambholt Ravager

Creature - Werewolf
(Color indicator: Lambholt Ravager is red)
Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.
Nightbound
4/4
Card has other part: Lambholt Raconteur
Lightning Wolf

Lightning Wolf {3}{R}

Creature - Wolf
{1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
These thick-furred wolves have adapted to Stensia's storms, channeling their energy into bursts of supernatural speed.
4/3
Magma Pummeler

Magma Pummeler {X}{R}{R}

Creature - Elemental
Magma Pummeler enters with X +1/+1 counters on it.
If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.
0/0
Manaform Hellkite

Manaform Hellkite {2}{R}{R}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Markov Retribution

Markov Retribution {2}{R}

Sorcery
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.
Olivia's Attendants

Olivia's Attendants {4}{R}{R}

Creature - Vampire
Menace
Whenever Olivia's Attendants deals damage, create that many Blood tokens.
{2}{R}: Olivia's Attendants deals 1 damage to any target.
6/6
Pyre Spawn

Pyre Spawn {4}{R}{R}

Creature - Elemental
When Pyre Spawn dies, it deals 3 damage to any target.
Memories of the Harvesttide tragedy festered until they grew into an incarnate rage that set the world ablaze.
6/4
Reckless Impulse

Reckless Impulse {1}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
A stitcher looks at their creation and sees the result of years of study and hours of toil. A devil sees a new plaything.
Rending Flame

Rending Flame {2}{R}

Instant
Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
"It is our duty to bring the Blessed Sleep to the dead, even if they resist that gift."
—Grete, Order of Saint Traft
Runebound Wolf

Runebound Wolf {1}{R}

Creature - Wolf
{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.
The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face.
2/2
Sanguine Statuette

Sanguine Statuette {1}{R}

Artifact
When Sanguine Statuette enters, create a Blood token.
Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
Stensia Uprising

Stensia Uprising {2}{R}{R}

Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
"Vampires have done nothing but take from us. Tonight, we reclaim what's ours!"