Innistrad: Double Feature

Spiked Ripsaw

Spiked Ripsaw {2}{G}

Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.
Equip {3}
Splendid Reclamation

Splendid Reclamation {3}{G}

Sorcery
Return all land cards from your graveyard to the battlefield tapped.
"These seeds waited faithfully for the sun to rise again. Now, their patience is rewarded."
—Wrenn
Spore Crawler

Spore Crawler {2}{G}

Creature - Fungus
When Spore Crawler dies, draw a card.
"Remember to come back in a few years when that fungus has died off. Then we'll see what's in the chest."
—Old Rutstein
3/2
Related cards: Hinterland Chef Loose in the Park Slimefoot, Thallid Transplant
Sporeback Wolf

Sporeback Wolf {1}{G}

Creature - Wolf
During your turn, Sporeback Wolf gets +0/+2.
The mushrooms growing in the wolves' fur possess curative properties incredible enough to tempt many alchemists into risking their lives to track one down.
2/2
Toxic Scorpion

Toxic Scorpion {1}{G}

Creature - Scorpion
Deathtouch
When Toxic Scorpion enters, another target creature you control gains deathtouch until end of turn.
"You want that venom? Collect it yourself! I'm not losing another pair of dragonhide gloves."
—Old Rutstein
1/1
Ulvenwald Oddity
Ulvenwald Behemoth

Ulvenwald Oddity {2}{G}{G}

Creature - Beast
Trample, haste
{5}{G}{G}: Transform Ulvenwald Oddity.
"Obviously it's dangerous, but I've never seen anything like it. This could be an entirely new species! I say we follow it."
—Halana, Kessig ranger
4/4
Card has other part: Ulvenwald Behemoth
Ulvenwald Behemoth
Ulvenwald Oddity

Ulvenwald Behemoth

Creature - Beast Horror
(Color indicator: Ulvenwald Behemoth is green)
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
"We've learned enough! I say we run."
—Alena, Kessig trapper
8/8
Card has other part: Ulvenwald Oddity
Weaver of Blossoms
Blossom-Clad Werewolf

Weaver of Blossoms {2}{G}

Creature - Human Werewolf
{T}: Add one mana of any color.
Daybound
Living in harmony with nature . . .
2/3
Card has other part: Blossom-Clad Werewolf
Blossom-Clad Werewolf
Weaver of Blossoms

Blossom-Clad Werewolf

Creature - Werewolf
(Color indicator: Blossom-Clad Werewolf is green)
{T}: Add two mana of any one color.
Nightbound
. . . does not always mean living in peace.
3/4
Card has other part: Weaver of Blossoms
Witch's Web

Witch's Web {1}{G}

Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Ever since the ritual, Ryla didn't have an appetite at the dinner table, but her long walks in the forest always seemed to satiate her hunger.
Wolf Strike

Wolf Strike {2}{G}

Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Tovolar's howlpack had scattered, but the Dire-Strain survivors were still on the hunt.
Wolfkin Outcast
Wedding Crasher

Wolfkin Outcast {5}{G}

Creature - Human Werewolf
This spell costs {2} less to cast if you control a Wolf or Werewolf.
Daybound
The villagers feared him. The cathars scorned him. Only in the wilds did he find a family that accepted him.
5/4
Card has other part: Wedding Crasher
Related card: Ominous Traveler
Wedding Crasher
Wolfkin Outcast

Wedding Crasher

Creature - Werewolf
(Color indicator: Wedding Crasher is green)
Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.
Nightbound
He raged not just against vampires, but against civilization itself.
6/5
Card has other part: Wolfkin Outcast
Related card: Ominous Traveler
Ancient Lumberknot

Ancient Lumberknot {2}{B}{G}

Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
The soft creak of trees in the wind is not always cause for comfort.
1/4
Anje, Maid of Dishonor

Anje, Maid of Dishonor {2}{B}{R}

Legendary Creature - Vampire
Whenever Anje, Maid of Dishonor and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn.
{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
4/5
Bloodtithe Harvester

Bloodtithe Harvester {B}{R}

Creature - Vampire
When Bloodtithe Harvester enters, create a Blood token.
{T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
3/2
Brine Comber
Brinebound Gift

Brine Comber {1}{W}{U}

Creature - Spirit
Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U}
1/1
Card has other part: Brinebound Gift
Related card: Brine Comber (Alchemy)
Brinebound Gift
Brine Comber

Brinebound Gift

Enchantment - Aura
(Color indicator: Brinebound Gift is white and blue)
Enchant creature
Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber
Related card: Brinebound Gift (Alchemy)
Child of the Pack
Savage Packmate

Child of the Pack {2}{R}{G}

Creature - Human Werewolf
{2}{R}{G}: Create a 2/2 green Wolf creature token.
Daybound
Her face shines with youthful innocence.
2/5
Card has other part: Savage Packmate
Savage Packmate
Child of the Pack

Savage Packmate

Creature - Werewolf
(Color indicator: Savage Packmate is red and green)
Trample
Other creatures you control get +1/+0.
Nightbound
Her claws are another matter.
5/5
Card has other part: Child of the Pack
Dorothea, Vengeful Victim
Dorothea's Retribution

Dorothea, Vengeful Victim {W}{U}

Legendary Creature - Spirit
Flying
When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.
Disturb {1}{W}{U}
"Every day a Voldaren draws breath is a day I cannot rest."
4/4
Card has other part: Dorothea's Retribution
Related card: Dorothea, Vengeful Victim (Alchemy)
Dorothea's Retribution
Dorothea, Vengeful Victim

Dorothea's Retribution

Enchantment - Aura
(Color indicator: Dorothea's Retribution is white and blue)
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."
If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
Card has other part: Dorothea, Vengeful Victim
Related card: Dorothea's Retribution (Alchemy)
Edgar, Charmed Groom
Edgar Markov's Coffin

Edgar, Charmed Groom {2}{W}{B}

Legendary Creature - Vampire Noble
Other Vampires you control get +1/+1.
When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
"Our kind has taken my gift for granted. It is time to correct that folly."
4/4
Card has other part: Edgar Markov's Coffin
Edgar Markov's Coffin
Edgar, Charmed Groom

Edgar Markov's Coffin

Legendary Artifact
(Color indicator: Edgar Markov's Coffin is white and black)
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
Card has other part: Edgar, Charmed Groom
Eruth, Tormented Prophet

Eruth, Tormented Prophet {1}{U}{R}

Legendary Creature - Human Wizard
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
She is cursed with visions of monsters and suffering . . . and all her visions come true.
2/4