Battlebond

Bring Down

Bring Down {3}{W}

Sorcery
Assist
Destroy target creature with power 4 or greater.
"Big, wicked, and not too smart. Poor thing never stood a chance against us, dear."
—Regna, to Krav
Dwarven Lightsmith

Dwarven Lightsmith {5}{W}

Creature - Dwarf Cleric
Assist
When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.
3/4
Jubilant Mascot

Jubilant Mascot {2}{W}

Creature - Homunculus
At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2.
The competition is but one aspect of the spectacle.
1/1
Play of the Game

Play of the Game {6}{W}{W}

Sorcery
Assist
Exile all nonland permanents.
The most sensational plays send everyone home breathless.
Regna's Sanction

Regna's Sanction {3}{W}

Sorcery
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
"Show them the light, my love."
—Krav, the Unredeemed
Skystreamer

Skystreamer {4}{W}

Creature - Griffin
Assist
Flying
When Skystreamer enters the battlefield, target player gains 4 life.
Victories at Valor's Reach are broadcast via griffins in the sky above.
3/2
Together Forever

Together Forever {W}{W}

Enchantment
When Together Forever enters the battlefield, support 2.
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Arcane Artisan

Arcane Artisan {2}{U}

Creature - Human Wizard
{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
0/3
Fumble

Fumble {1}{U}

Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
A moment of distraction, a lifetime of regret.
Game Plan

Game Plan {5}{U}

Sorcery
Assist
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Plan for victory, or prepare for defeat.
Huddle Up

Huddle Up {2}{U}

Sorcery
Assist
Two target players each draw a card.
"Are you sure this is going to work?" asked Will. "No," said Rowan. "But if it does, it's going to be spectacular."
Nimbus Champion

Nimbus Champion {5}{U}

Creature - Avatar Warrior
Flying
Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
4/4
Out of Bounds

Out of Bounds {3}{U}

Instant
Assist
Counter target spell.
The wardens watch for illegal tactics and protect spectators from the occasional rogue fireball.
Saltwater Stalwart

Saltwater Stalwart {3}{U}

Creature - Merfolk Warrior
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
Every attack is a test of your defenses. Every hit marks the map of your defeat.
2/4
Soaring Show-Off

Soaring Show-Off {2}{U}

Creature - Bird Warrior
Flying
When Soaring Show-Off enters the battlefield, each player draws a card.
Some spectators love an underdog, but others are just as happy to support a proven winner.
2/2
Spellseeker

Spellseeker {2}{U}

Creature - Human Wizard
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Mages and warriors recruited from across Kylem display their skills at Valor's Reach.
1/1
Spellweaver Duo

Spellweaver Duo {6}{U}

Creature - Human Wizard
Assist
When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
Synchronized spell weaving is a difficult but rewarding skill to master.
4/4
Zndrsplt's Judgment

Zndrsplt's Judgment {4}{U}

Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
Zndrsplt retired from officiating when she teamed up with Okaun, but she still knows the penalties better than anyone else.
Archfiend of Despair

Archfiend of Despair {6}{B}{B}

Creature - Demon
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn.
6/6
Bloodborn Scoundrels

Bloodborn Scoundrels {5}{B}

Creature - Vampire Rogue
Assist
When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
The ring plays host to some combatants that the spectators love to hate.
4/4
Fan Favorite

Fan Favorite {3}{B}

Creature - Human Rogue
Assist
{2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
"Pathetic! I've heard more noise in a monastery. Let me hear you, Valor's Reach!"
2/2
Gang Up

Gang Up {X}{B}

Instant
Assist
Destroy target creature with power X or less.
"Well, who do we have here, Gorm?"
"No one, Virtus. No one at all."
Inner Demon

Inner Demon {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
Mindblade Render

Mindblade Render {1}{B}

Creature - Azra Warrior
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
"There will be no secrets between us... like it or not."
1/3
Sickle Dancer

Sickle Dancer {2}{B}

Creature - Human Warrior
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
"I lead, destruction follows."
3/2