Battlebond

Last One Standing

Last One Standing {1}{B}{R}

Sorcery
Choose a creature at random, then destroy the rest.
Some train all their lives for a shot at the title. Some just get really, really lucky.
Rushblade Commander

Rushblade Commander {B}{R}

Creature - Azra Warrior
Warriors your team controls have haste.
"I like a quick victory. More time to celebrate."
2/2
Vampire Charmseeker

Vampire Charmseeker {6}{U}{B}

Creature - Vampire Wizard
Assist
Flying
When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
3/4
Sentinel Tower

Sentinel Tower {4}

Artifact
Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
The built-in obstacles force competitors to think three moves ahead.
Victory Chimes

Victory Chimes {3}

Artifact
Untap Victory Chimes during each other player's untap step.
{T}: A player of your choice adds {C}.
The favored noisemaker of goblins ever since the wardens cracked down on explosives.
Bountiful Promenade

Bountiful Promenade

Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
No pilgrimage to Valor's Reach is complete without a stroll through its celebrated shopping district.
Luxury Suite

Luxury Suite

Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
The view is rivaled only by the decadence of the decor.
Morphic Pool

Morphic Pool

Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
Ancient magic reshapes the stage into a variety of landscapes.
Sea of Clouds

Sea of Clouds

Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
Skybridges from across Kylem converge at the grand stadium of Valor's Reach.
Spire Garden

Spire Garden

Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
From thrilling combat to unparalleled vistas, Valor's Reach has it all.
Angel of Retribution

Angel of Retribution {6}{W}

Creature - Angel
Flying, first strike
Bitter vengeance never glowed so bright nor sang so sweet.
5/5
Angelic Chorus

Angelic Chorus {3}{W}{W}

Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
The harmony of the glorious is a dirge to the wicked.
Angelic Gift

Angelic Gift {1}{W}

Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
Related card: Faithful Disciple
Battle Mastery

Battle Mastery {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
"There is elegance in all the Ojutai do—even their killing."
—Kirada, Silumgar enforcer
Champion of Arashin

Champion of Arashin {3}{W}

Creature - Dog Warrior
Lifelink
"The blood of Dromoka and the blood of my veins are the same."
3/2
Doomed Traveler

Doomed Traveler {W}

Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
1/1
Expedition Raptor

Expedition Raptor {3}{W}{W}

Creature - Bird
Flying
When Expedition Raptor enters the battlefield, support 2.
2/2
Kor Spiritdancer

Kor Spiritdancer {1}{W}

Creature - Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2
Land Tax

Land Tax {W}

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Lightwalker

Lightwalker {1}{W}

Creature - Human Warrior
Lightwalker has flying as long as it has a +1/+1 counter on it.
"The greatest gift Dromoka gives is the ability to fly without wings."
—Urdnan, Dromoka warrior
2/1
Long Road Home

Long Road Home {1}{W}

Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
The person who finishes a journey is rarely the same as the one who starts it.
Loyal Pegasus

Loyal Pegasus {W}

Creature - Pegasus
Flying
Loyal Pegasus can't attack or block alone.
"Even if I should die in the saddle, she will not let me fall to the ground."
—Hypatia of the Winged Horse
2/1
Mangara of Corondor

Mangara of Corondor {1}{W}{W}

Legendary Creature - Human Wizard
{T}: Exile Mangara of Corondor and target permanent.
"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."
1/1
Midnight Guard

Midnight Guard {2}{W}

Creature - Human Soldier
Whenever another creature enters the battlefield, untap Midnight Guard.
"When you're on watch, no noise is harmless and no shadow can be ignored."
—Olgard of the Skiltfolk
2/3
Oreskos Explorer

Oreskos Explorer {1}{W}

Creature - Cat Scout
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
2/2