Battlebond

Battlebond contains 256 cards.
Released: 2018-06-08
Greater Good

Greater Good {2}{G}{G}

Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"There's wisdom to be gained in death—whether it be one's own or someone else's."
—Jarad, Golgari Lich-Lord
Hunted Wumpus

Hunted Wumpus {3}{G}

Creature - Beast
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
6/6
Karametra's Favor

Karametra's Favor {1}{G}

Enchantment - Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has "{T}: Add one mana of any color."
The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.
Kraul Warrior

Kraul Warrior {1}{G}

Creature - Insect Warrior
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.
2/2
Lead by Example

Lead by Example {1}{G}

Instant
Support 2.
Gideon and Nissa carved a path through the Eldrazi swarm, and their Zendikari allies charged into the fray behind them.
Magus of the Candelabra

Magus of the Candelabra {G}

Creature - Human Wizard
{X}, {T}: Untap X target lands.
"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?"
—Teferi, to Jhoira
1/2
Plated Crusher

Plated Crusher {4}{G}{G}{G}

Creature - Beast
Trample
Hexproof
"It might fight the Eldrazi, but don't mistake it for a companion, Gideon. It's not interested in your concept of strength through unity."—Najiya, leader of the Tajuru
7/6
Primal Huntbeast

Primal Huntbeast {3}{G}

Creature - Beast
Hexproof
"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form."
—Garruk Wildspeaker
3/3
Pulse of Murasa

Pulse of Murasa {2}{G}

Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
"Little flower twirl and bloom, arise from this your rocky tomb. Little warrior slash and brawl, be born again to free us all."
Return to the Earth

Return to the Earth {3}{G}

Instant
Destroy target artifact, enchantment, or creature with flying.
"Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast."
—Kassur, Sultai hunter
Saddleback Lagac

Saddleback Lagac {3}{G}

Creature - Lizard
When Saddleback Lagac enters the battlefield, support 2.
"A good lagac will carry you through thick and thin. A bad one … well, it's a tasty dinner."
—Raff Slugeater, goblin shortcutter
3/1
Seedborn Muse

Seedborn Muse {3}{G}{G}

Creature - Spirit
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte
2/4
Skyshroud Claim

Skyshroud Claim {3}{G}

Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.
The forest's constant struggle is to keep the spreading flowstone at bay.
Veteran Explorer

Veteran Explorer {G}

Creature - Human Soldier Scout
When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it.
1/1
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Wandering Wolf

Wandering Wolf {1}{G}

Creature - Wolf
Creatures with power less than Wandering Wolf's power can't block it.
Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.
2/1
Apocalypse Hydra

Apocalypse Hydra {X}{R}{G}

Creature - Hydra
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
0/0
Auger Spree

Auger Spree {1}{B}{R}

Instant
Target creature gets +4/-4 until end of turn.
"Finally, a weapon the Boros can't confiscate!"
—Juri, proprietor of the Juri Revue
Centaur Healer

Centaur Healer {1}{G}{W}

Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.
3/3
Dinrova Horror

Dinrova Horror {4}{U}{B}

Creature - Horror
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."
—Sign outside Dinrova Building
4/4
Enduring Scalelord

Enduring Scalelord {4}{G}{W}

Creature - Dragon
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
Only the sun that beats down upon Arashin's walls could shine more brightly.
4/4
Evil Twin

Evil Twin {2}{U}{B}

Creature - Shapeshifter
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
You can always tell the evil one by the dagger he's sticking in you.
0/0
Gwafa Hazid, Profiteer

Gwafa Hazid, Profiteer {1}{W}{U}

Legendary Creature - Human Rogue
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
"Everyone has a price."
2/2
Jelenn Sphinx

Jelenn Sphinx {3}{W}{U}

Creature - Sphinx
Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence.
1/5
Kiss of the Amesha

Kiss of the Amesha {4}{W}{U}

Sorcery
Target player gains 7 life and draws two cards.
Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.