Battlebond

Enthralling Victor

Enthralling Victor {3}{R}

Creature - Human Warrior
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
If you stare at the sun for too long, you'll lose your ability to see clearly.
3/2
Expedite

Expedite {R}

Instant
Target creature gains haste until end of turn.
Draw a card.
"I run, and thunder follows."
Flamewave Invoker

Flamewave Invoker {2}{R}

Creature - Goblin Mutant
{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.
Inside even the humblest goblin lurks the potential for far greater things—and far worse.
2/2
Goblin Razerunners

Goblin Razerunners {2}{R}{R}

Creature - Goblin Warrior
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Finding an unexplored world, they immediately set it on fire.
3/4
Lightning Talons

Lightning Talons {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
"The victim was either clawed to death or struck by lightning. Possibly both."
—Pel Javya, Wojek investigator
Magmatic Force

Magmatic Force {5}{R}{R}{R}

Creature - Elemental
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
It's the pinnacle of utter destructiveness.
7/7
Pathmaker Initiate

Pathmaker Initiate {1}{R}

Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
"The expected way through the trial is far too tedious."
2/1
Reckless Reveler

Reckless Reveler {1}{R}

Creature - Satyr
{R}, Sacrifice Reckless Reveler: Destroy target artifact.
"The gods of Theros are born of the expectations and beliefs of mortals. If I have found godhood, what does that say about their true desires?"
—Xenagos, god of revels
2/1
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
The tools of invention became the weapons of revolution.
Thunder Strike

Thunder Strike {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Lightning reflexes, thunderous might.
Trumpet Blast

Trumpet Blast {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned."
—Zurgo, khan of the Mardu
War's Toll

War's Toll {3}{R}

Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Razia, archangel of war, demands total commitment.
Wrap in Flames

Wrap in Flames {3}{R}

Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
—The War Diaries
Aim High

Aim High {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
"A slayer gets by on wits and reflexes."
—Higa, slayer-captain of Gatstaf
Beast Within

Beast Within {2}{G}

Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Charging Rhino

Charging Rhino {3}{G}{G}

Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.
4/4
Cowl Prowler

Cowl Prowler {4}{G}{G}

Creature - Wurm
Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.
6/6
Daggerback Basilisk

Daggerback Basilisk {2}{G}

Creature - Basilisk
Deathtouch
"Petrifying gaze, deadly fangs, knifelike dorsal spines, venomous saliva . . . Am I missing anything? . . . Toxic bones? Seriously?"
—Samila, Murasa Expeditionary House
2/2
Doubling Season

Doubling Season {4}{G}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
1/1
Feral Hydra

Feral Hydra {X}{G}

Creature - Hydra Beast
Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.
0/0
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.
Fertilid

Fertilid {2}{G}

Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants."
—Isperia's Edict, provision VII.789.2
Related card: Brute Force