Battlebond

Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Related card: Domesticated Mammoth
Raptor Companion

Raptor Companion {1}{W}

Creature - Dinosaur
A raptor will follow any order as long as that order is "hunt,"
"kill," or "go for the guts."
3/1
Rebuke

Rebuke {2}{W}

Instant
Destroy target attacking creature.
"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."
—Thalia, Knight-Cathar
Royal Trooper

Royal Trooper {2}{W}

Creature - Human Soldier
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
"Loyalty guides me. Pride compels me. Anger sustains me. And the pay isn't bad."
2/2
Shoulder to Shoulder

Shoulder to Shoulder {2}{W}

Sorcery
Support 2.
Draw a card.
"Sea Gate may have fallen, but we still stand. We still fight."
—Gideon Jura
Silverchase Fox

Silverchase Fox {1}{W}

Creature - Fox
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."
—Britta, midwife of Gatstaf
2/2
Solemn Offering

Solemn Offering {2}{W}

Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"You will be reimbursed for your donation."
"The reimbursement is spiritual."
—Temple signs
Sparring Mummy

Sparring Mummy {3}{W}

Creature - Zombie
When Sparring Mummy enters the battlefield, untap target creature.
Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.
3/3
Steppe Glider

Steppe Glider {4}{W}

Creature - Elemental
Flying, vigilance
{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
It glides over the landscape. It also happens to be one.
2/4
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
Take Up Arms

Take Up Arms {4}{W}

Instant
Create three 1/1 white Warrior creature tokens.
"Many scales make the skin of a dragon."
—Abzan wisdom
Tandem Tactics

Tandem Tactics {1}{W}

Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
In times of infestation and war, Zendikar favors the blades that strike in unison.
Benthic Giant

Benthic Giant {5}{U}

Creature - Giant
Hexproof
"Some fates you can see coming for you, plain as day, and there's nothing you can do about them."
—Callaphe the mariner
4/5
Call to Heel

Call to Heel {1}{U}

Instant
Return target creature to its owner's hand. Its controller draws a card.
On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.
Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
Coralhelm Guide

Coralhelm Guide {1}{U}

Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."
—Jori En, expedition leader
2/1
Fog Bank

Fog Bank {1}{U}

Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
"The union of sea and sky makes a perfect cover."
—Talrand, sky summoner
0/2
Frost Lynx

Frost Lynx {2}{U}

Creature - Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
It readily attacks much larger prey, knowing retaliation is impossible.
2/2
Impulse

Impulse {1}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You call it luck. I call it preparation."
Kitesail Corsair

Kitesail Corsair {1}{U}

Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
Kraken Hatchling

Kraken Hatchling {U}

Creature - Kraken
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
Related card: Kiora, the Tide's Fury
Mystic Confluence

Mystic Confluence {3}{U}{U}

Instant
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
"It is fascinating to see how the people of this plane replicate magical techniques without a natural gift. Also frustrating."
—Jace Beleren
Nimbus of the Isles

Nimbus of the Isles {4}{U}

Creature - Elemental
Flying
The people of the Sevick Isles have a unique understanding of the term "ominous clouds."
3/3
Omenspeaker

Omenspeaker {1}{U}

Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2.
Her prophecies amaze her even as she speaks them.
1/3