Amonkhet

Amonkhet contains 302 cards.
It is part of Amonkhet block.
Released: 2017-04-28
Base set size: 269 cards.
Boosters:
  • Amonkhet Draft Booster (AKH-DRAFT)
  • Amonkhet Prerelease Promo Pack (AKH-PRERELEASE)
  • Angel of Sanctions

    Angel of Sanctions {3}{W}{W}

    Creature - Angel
    Flying
    When Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
    Embalm {5}{W}
    3/4
    Related card: Celestial Vault
    Anointed Procession

    Anointed Procession {3}{W}

    Enchantment
    If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
    "The gods here may walk among the people, but they are not with them."
    —Gideon Jura
    Related card: Faithful Disciple
    Anointer Priest

    Anointer Priest {1}{W}

    Creature - Human Cleric
    Whenever a creature token you control enters, you gain 1 life.
    Embalm {3}{W}
    1/3
    Approach of the Second Sun

    Approach of the Second Sun {6}{W}

    Sorcery
    If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
    Related card: Key to the Archive
    Aven Mindcensor

    Aven Mindcensor {2}{W}

    Creature - Bird Wizard
    Flash
    Flying
    If an opponent would search a library, that player searches the top four cards of that library instead.
    "The only question we need to ask is how best to fulfill the will of the God-Pharaoh."
    2/1
    Binding Mummy

    Binding Mummy {1}{W}

    Creature - Zombie
    Whenever another Zombie you control enters, you may tap target artifact or creature.
    What the gods decree, the mummies enforce.
    2/2
    Cartouche of Solidarity

    Cartouche of Solidarity {W}

    Enchantment - Aura Cartouche
    Enchant creature you control
    When Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance.
    Enchanted creature gets +1/+1 and has first strike.
    Cast Out

    Cast Out {3}{W}

    Enchantment
    Flash
    When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
    Cycling {W}
    Compulsory Rest

    Compulsory Rest {1}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature can't attack or block.
    Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
    The pain of death is nothing compared to the pain of failure.
    Related card: Slayer's Bounty
    Devoted Crop-Mate

    Devoted Crop-Mate {2}{W}

    Creature - Human Warrior
    You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield.
    3/2
    Djeru's Resolve

    Djeru's Resolve {W}

    Instant
    Untap target creature. Prevent all damage that would be dealt to it this turn.
    Cycling {2}
    "When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again."
    Fan Bearer

    Fan Bearer {W}

    Creature - Zombie
    {2}, {T}: Tap target creature.
    Rest sometimes requires the right prompting.
    1/2
    Forsake the Worldly

    Forsake the Worldly {2}{W}

    Instant
    Exile target artifact or enchantment.
    Cycling {2}
    "Why cling to these trappings? They are but tools and affectations. True wealth can be possessed only in the afterlife."
    Gideon of the Trials

    Gideon of the Trials {1}{W}{W}

    Legendary Planeswalker - Gideon
    [+1]: Until your next turn, prevent all damage target permanent would deal.
    [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
    [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
    Loyalty:
    3
    Gideon's Intervention

    Gideon's Intervention {2}{W}{W}

    Enchantment
    As Gideon's Intervention enters, choose a card name.
    Your opponents can't cast spells with the chosen name.
    Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
    Glory-Bound Initiate

    Glory-Bound Initiate {1}{W}

    Creature - Human Warrior
    You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn.
    "Fly as an arrow through the trials, and never waver in your course."
    —Oketra, god of solidarity
    3/1
    Gust Walker

    Gust Walker {1}{W}

    Creature - Human Wizard
    You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn.
    "I'm never unarmed."
    2/2
    Impeccable Timing

    Impeccable Timing {1}{W}

    Instant
    Impeccable Timing deals 3 damage to target attacking or blocking creature.
    To a trained warrior, there is scarcely a more potent weapon than patience.
    In Oketra's Name

    In Oketra's Name {1}{W}

    Instant
    Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
    "A single grain of sand is insignificant, but a sandstorm can reduce pyramids to dust. Stand with your crop. Become the storm."
    —Oketra, god of solidarity
    Mighty Leap

    Mighty Leap {1}{W}

    Instant
    Target creature gets +2/+2 and gains flying until end of turn.
    "I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."
    Oketra the True

    Oketra the True {3}{W}

    Legendary Creature - God
    Double strike, indestructible
    Oketra the True can't attack or block unless you control at least three other creatures.
    {3}{W}: Create a 1/1 white Warrior creature token with vigilance.
    3/6
    Oketra's Attendant

    Oketra's Attendant {3}{W}{W}

    Creature - Bird Soldier
    Flying
    Cycling {2}
    Embalm {3}{W}{W}
    3/3
    Protection of the Hekma

    Protection of the Hekma {4}{W}

    Enchantment
    If a source an opponent controls would deal damage to you, prevent 1 of that damage.
    Part of the acolytes' training is to walk along the Hekma, staring out at the ravenous horrors kept at bay by the God-Pharaoh's barrier.
    Regal Caracal

    Regal Caracal {3}{W}{W}

    Creature - Cat
    Other Cats you control get +1/+1 and have lifelink.
    When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
    Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.
    3/3
    Renewed Faith

    Renewed Faith {2}{W}

    Instant
    You gain 6 life.
    Cycling {1}{W}
    When you cycle Renewed Faith, you may gain 2 life.
    "To see gods among the people, part of their daily lives . . . It's inspiring."