Amonkhet

Amonkhet contains 302 cards.
It is part of Amonkhet block.
Released: 2017-04-28
Base set size: 269 cards.
Angel of Sanctions

Angel of Sanctions {3}{W}{W}

Creature - Angel
Flying
When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm {5}{W}
3/4
Anointed Procession

Anointed Procession {3}{W}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"The gods here may walk among the people, but they are not with them."
—Gideon Jura
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm {3}{W}
1/3
Approach of the Second Sun

Approach of the Second Sun {6}{W}

Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Aven Mindcensor

Aven Mindcensor {2}{W}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
"The only question we need to ask is how best to fulfill the will of the God-Pharaoh."
2/1
Binding Mummy

Binding Mummy {1}{W}

Creature - Zombie
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
What the gods decree, the mummies enforce.
2/2
Cartouche of Solidarity

Cartouche of Solidarity {W}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W}
Compulsory Rest

Compulsory Rest {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
The pain of death is nothing compared to the pain of failure.
Devoted Crop-Mate

Devoted Crop-Mate {2}{W}

Creature - Human Warrior
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3/2
Djeru's Resolve

Djeru's Resolve {W}

Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling {2}
"When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again."
Fan Bearer

Fan Bearer {W}

Creature - Zombie
{2}, {T}: Tap target creature.
Rest sometimes requires the right prompting.
1/2
Forsake the Worldly

Forsake the Worldly {2}{W}

Instant
Exile target artifact or enchantment.
Cycling {2}
"Why cling to these trappings? They are but tools and affectations. True wealth can be possessed only in the afterlife."
Gideon of the Trials

Gideon of the Trials {1}{W}{W}

Legendary Planeswalker - Gideon
[+1]: Until your next turn, prevent all damage target permanent would deal.
[0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
Loyalty:
3
Gideon's Intervention

Gideon's Intervention {2}{W}{W}

Enchantment
As Gideon's Intervention enters the battlefield, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Glory-Bound Initiate

Glory-Bound Initiate {1}{W}

Creature - Human Warrior
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn.
"Fly as an arrow through the trials, and never waver in your course."
—Oketra, god of solidarity
3/1
Gust Walker

Gust Walker {1}{W}

Creature - Human Wizard
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn.
"I'm never unarmed."
2/2
Impeccable Timing

Impeccable Timing {1}{W}

Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
To a trained warrior, there is scarcely a more potent weapon than patience.
In Oketra's Name

In Oketra's Name {1}{W}

Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
"A single grain of sand is insignificant, but a sandstorm can reduce pyramids to dust. Stand with your crop. Become the storm."
—Oketra, god of solidarity
Mighty Leap

Mighty Leap {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."
Oketra the True

Oketra the True {3}{W}

Legendary Creature - God
Double strike, indestructible
Oketra the True can't attack or block unless you control at least three other creatures.
{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
3/6
Oketra's Attendant

Oketra's Attendant {3}{W}{W}

Creature - Bird Soldier
Flying
Cycling {2}
Embalm {3}{W}{W}
3/3
Protection of the Hekma

Protection of the Hekma {4}{W}

Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Part of the acolytes' training is to walk along the Hekma, staring out at the ravenous horrors kept at bay by the God-Pharaoh's barrier.
Regal Caracal

Regal Caracal {3}{W}{W}

Creature - Cat
Other Cats you control get +1/+1 and have lifelink.
When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.
Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.
3/3
Renewed Faith

Renewed Faith {2}{W}

Instant
You gain 6 life.
Cycling {1}{W}
When you cycle Renewed Faith, you may gain 2 life.
"To see gods among the people, part of their daily lives . . . It's inspiring."