Amonkhet

Naga Vitalist

Naga Vitalist {1}{G}

Creature - Snake Druid
{T}: Add one mana of any type that a land you control could produce.
"The lands of the God-Pharaoh are suffused with his breath."
1/2
Oashra Cultivator

Oashra Cultivator {G}

Creature - Human Druid
{2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Like fruits in the field, we will be harvested when the season is right."
0/3
Ornery Kudu

Ornery Kudu {2}{G}

Creature - Antelope
When Ornery Kudu enters, put a -1/-1 counter on target creature you control.
Debate rages among the viziers whether comparing the kudu's horns to the God-Pharaoh's is blasphemy or reverence.
3/4
Pouncing Cheetah

Pouncing Cheetah {2}{G}

Creature - Cat
Flash
Rhonas's monument is home to a wider variety of creatures than anywhere else in the city of Naktamun—a feature most initiates fail to appreciate.
3/2
Prowling Serpopard

Prowling Serpopard {1}{G}{G}

Creature - Cat Snake
This spell can't be countered.
Creature spells you control can't be countered.
The viziers serving Rhonas, the god of strength, maintain the menagerie of animals employed during his trial.
4/3
Quarry Hauler

Quarry Hauler {3}{G}

Creature - Camel
When Quarry Hauler enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
They labor beside the anointed, constructing the vast monuments of Naktamun.
4/3
Rhonas the Indomitable

Rhonas the Indomitable {2}{G}

Legendary Creature - God
Deathtouch, indestructible
Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5/5
Sandwurm Convergence

Sandwurm Convergence {6}{G}{G}

Enchantment
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Cantankerous and territorial, sandwurms claim even the skies above their dunes.
Scaled Behemoth

Scaled Behemoth {4}{G}{G}

Creature - Crocodile
Hexproof
Surviving an encounter with it is proof enough that an initiate is ready for the Trial of Strength.
6/7
Shed Weakness

Shed Weakness {G}

Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.
Shefet Monitor

Shefet Monitor {5}{G}

Creature - Lizard
Cycling {3}{G}
When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
6/5
Sixth Sense

Sixth Sense {G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Instinct yields the truest insight.
Spidery Grasp

Spidery Grasp {2}{G}

Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
There are no safe paths through the Trial of Strength.
Related card: Ishkanah, Broodmother
Stinging Shot

Stinging Shot {G}

Instant
Put three -1/-1 counters on target creature with flying.
Cycling {2}
Initiates must train to resist the natural toxins they use as weapons.
Related card: Pinchy McStingbutt
Synchronized Strike

Synchronized Strike {2}{G}

Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
Khenra are almost always born as twins. Their instinctual connection lends itself well to their preferred fighting style.
Trial of Strength

Trial of Strength {2}{G}

Enchantment
When Trial of Strength enters, create a 4/2 green Beast creature token.
When a Cartouche you control enters, return Trial of Strength to its owner's hand.
"Instincts to guide. Strength to overcome."
Vizier of the Menagerie

Vizier of the Menagerie {3}{G}

Creature - Snake Cleric
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
3/4
Watchful Naga

Watchful Naga {2}{G}

Creature - Snake Wizard
You may exert Watchful Naga as it attacks. When you do, draw a card.
The forked tongue of the naga is sensitive to drifting scent trails from the past, present, and sometimes even the future.
2/2
Ahn-Crop Champion

Ahn-Crop Champion {2}{G}{W}

Creature - Human Warrior
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control.
"The Second Sun nears its destination! Let it light the way to ours!"
4/4
Aven Wind Guide

Aven Wind Guide {2}{W}{U}

Creature - Bird Warrior
Flying, vigilance
Creature tokens you control have flying and vigilance.
Embalm {4}{W}{U}
2/3
Bounty of the Luxa

Bounty of the Luxa {2}{G}{U}

Enchantment
At the beginning of your first main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
Decimator Beetle

Decimator Beetle {3}{B}{G}

Creature - Insect
When Decimator Beetle enters, put a -1/-1 counter on target creature you control.
Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
4/5
Enigma Drake

Enigma Drake {1}{U}{R}

Creature - Drake
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Many initiates believe it possesses secrets known only to Kefnet himself. Many have become meals trying to learn them.
*/4
Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons {B}{G}

Legendary Creature - Human Cleric
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Her subtle smile is suffused with venom.
2/2
Honored Crop-Captain

Honored Crop-Captain {R}{W}

Creature - Human Warrior
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
Her words inspire action. Her actions inspire victory.
3/2