Amonkhet

Drake Haven

Drake Haven {2}{U}

Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."
—Etha, initiate of Rhet crop
Essence Scatter

Essence Scatter {1}{U}

Instant
Counter target creature spell.
Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.
Floodwaters

Floodwaters {4}{U}{U}

Sorcery
Return up to two target creatures to their owners' hands.
Cycling {2}
"It usually appears placid, but don't be fooled. The Luxa River is a snake, and it can swallow you whole."
—Neponem, vizier of Kefnet
Galestrike

Galestrike {2}{U}

Instant
Return target tapped creature to its owner's hand.
Draw a card.
Strong wings make strong winds.
Glyph Keeper

Glyph Keeper {3}{U}{U}

Creature - Sphinx
Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm {5}{U}{U}
5/3
Hekma Sentinels

Hekma Sentinels {2}{U}

Creature - Human Cleric
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
"The God-Pharaoh created the Hekma to protect us from the horrors beyond and to surround us in his love."
2/3
Hieroglyphic Illumination

Hieroglyphic Illumination {3}{U}

Instant
Draw two cards.
Cycling {U}
"The answers are here. This is the way through the trial."
Illusory Wrappings

Illusory Wrappings {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
"No amount of strength can help you overcome my trial. You must be ready to forgo your body and favor your mind."
—Kefnet, god of knowledge
Kefnet the Mindful

Kefnet the Mindful {2}{U}

Legendary Creature - God
Flying, indestructible
Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
5/5
Labyrinth Guardian

Labyrinth Guardian {1}{U}

Creature - Illusion Warrior
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Embalm {3}{U}
2/3
Lay Claim

Lay Claim {5}{U}{U}

Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Cycling {2}
Initiates need worry only about the trials. Everything else is in the hands of the gods.
Naga Oracle

Naga Oracle {3}{U}

Creature - Naga Cleric
When Naga Oracle enters the battlefield, surveil 3.
"All questions will be answered during the Hour of Revelation."
2/4
Related card: Bind to Secrecy
New Perspectives

New Perspectives {5}{U}

Enchantment
When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.
Understanding is a matter of perspective.
Open into Wonder

Open into Wonder {X}{U}{U}

Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.
Pull from Tomorrow

Pull from Tomorrow {X}{U}{U}

Instant
Draw X cards, then discard a card.
"I do things in my own time."
—Etha, initiate of Rhet crop
River Serpent

River Serpent {5}{U}

Creature - Serpent
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling {U}
Though the Luxa River brings life to Naktamun, it's not without dangers.
5/5
Sacred Excavation

Sacred Excavation {3}{U}

Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
The anointed work the mines without pause, their cartouches instilling them with tireless purpose.
Scribe of the Mindful

Scribe of the Mindful {2}{U}

Creature - Human Cleric
{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
"The best answers solve more than one riddle."
—Kefnet, god of knowledge
2/2
Seeker of Insight

Seeker of Insight {1}{U}

Creature - Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
The Trial of Knowledge challenges and broadens the minds of initiates.
1/3
Shimmerscale Drake

Shimmerscale Drake {4}{U}

Creature - Drake
Flying
Cycling {2}
They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.
3/4
Slither Blade

Slither Blade {U}

Creature - Naga Rogue
Slither Blade can't be blocked.
Some naga initiates move as silently the suns' reflections on the water.
1/2
Tah-Crop Skirmisher

Tah-Crop Skirmisher {1}{U}

Creature - Naga Warrior
Embalm {3}{U}
Initiates live and train with their crop, the unit that begins the trials together.
2/1
Trial of Knowledge

Trial of Knowledge {3}{U}

Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.
When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.
Vizier of Many Faces

Vizier of Many Faces {2}{U}{U}

Creature - Shapeshifter Cleric
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.
Embalm {3}{U}{U}
0/0
Vizier of Tumbling Sands

Vizier of Tumbling Sands {2}{U}

Creature - Human Cleric
{T}: Untap another target permanent.
Cycling {1}{U}
When you cycle Vizier of Tumbling Sands, untap target permanent.
"Time is like the Luxa River—though it flows in one direction, it can be diverted."
1/3