Amonkhet

Rhet-Crop Spearmaster

Rhet-Crop Spearmaster {2}{W}

Creature - Human Warrior
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn.
"In the afterlife, I'll have no need of sleep. And until then, I have no time for it!"
3/1
Sacred Cat

Sacred Cat {W}

Creature - Cat
Lifelink
Embalm {W}
1/1
Seraph of the Suns

Seraph of the Suns {5}{W}{W}

Creature - Angel
Flying
Indestructible
"Angels? My feelings remain unchanged."
—Liliana Vess
4/4
Sparring Mummy

Sparring Mummy {3}{W}

Creature - Zombie
When Sparring Mummy enters the battlefield, untap target creature.
Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.
3/3
Supply Caravan

Supply Caravan {4}{W}

Creature - Camel
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
"We each have a weight to carry on the road to the afterlife."
—Oketra, god of solidarity
3/5
Tah-Crop Elite

Tah-Crop Elite {3}{W}

Creature - Bird Warrior
Flying
You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn.
2/2
Those Who Serve

Those Who Serve {2}{W}

Creature - Zombie
"The dead perform all the work here—farming, building, teaching, even embalming their fellow mummies. The living need do nothing but train. What system could be more perfect?"
—Temmet, vizier of Naktamun
2/4
Time to Reflect

Time to Reflect {W}

Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
"Occasionally, there are those who refuse to appreciate all that the God-Pharaoh provides for us."
—Temmet, vizier of Naktamun
Trial of Solidarity

Trial of Solidarity {2}{W}

Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.
"You will succeed as one or fail as many."
Trueheart Duelist

Trueheart Duelist {1}{W}

Creature - Human Warrior
Trueheart Duelist can block an additional creature each combat.
Embalm {2}{W}
2/2
Unwavering Initiate

Unwavering Initiate {2}{W}

Creature - Human Warrior
Vigilance
Embalm {4}{W}
3/2
Vizier of Deferment

Vizier of Deferment {2}{W}

Creature - Human Cleric
Flash
When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
Vizier of Remedies

Vizier of Remedies {1}{W}

Creature - Human Cleric
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
"You'll need all your strength for the trials to come."
2/1
Winged Shepherd

Winged Shepherd {5}{W}

Creature - Angel
Flying, vigilance
Cycling {W}
"When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer."
—The Accounting of Hours
3/3
Ancient Crab

Ancient Crab {1}{U}{U}

Creature - Crab
The banks of the Luxa River attract all manner of predator but only the most resilient of prey.
1/5
Angler Drake

Angler Drake {4}{U}{U}

Creature - Drake
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.
4/4
As Foretold

As Foretold {2}{U}

Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
Aven Initiate

Aven Initiate {3}{U}

Creature - Bird Warrior
Flying
Embalm {6}{U}
3/2
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
"Let me try one of Kefnet's puzzles. This one was too easy."
Cartouche of Knowledge

Cartouche of Knowledge {1}{U}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouches chronicle the initiates' achievements in the trials.
Censor

Censor {1}{U}

Instant
Counter target spell unless its controller pays {1}.
Cycling {U}
"Why so many questions?"
—Temmet, vizier of Naktamun
Compelling Argument

Compelling Argument {1}{U}

Sorcery
Target player mills five cards.
Cycling {U}
"How can there be doubt in the presence of such blessings?"
—Ukhat, vizier of initiation
Cryptic Serpent

Cryptic Serpent {5}{U}{U}

Creature - Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
It slithers through the senses, constricting consciousness and poisoning perceptions.
6/5
Curator of Mysteries

Curator of Mysteries {2}{U}{U}

Creature - Sphinx
Flying
Whenever you cycle or discard another card, scry 1.
Cycling {U}
To consult a sphinx is a test in patience. Perhaps that's the point.
4/4
Decision Paralysis

Decision Paralysis {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"Eyes see only what is possible. A trained mind can explore the impossible."
—Kefnet, god of knowledge