Amonkhet

Khenra Charioteer

Khenra Charioteer {1}{R}{G}

Creature - Jackal Warrior
Trample
Other creatures you control have trample.
"We do not swerve."
—Tah-crop charioteer motto
3/3
Merciless Javelineer

Merciless Javelineer {2}{B}{R}

Creature - Minotaur Warrior
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
"My mind is the calm in the midst of the storm, and my javelin the lightning."
4/2
Neheb, the Worthy

Neheb, the Worthy {1}{B}{R}

Legendary Creature - Minotaur Warrior
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
2/2
Nissa, Steward of Elements

Nissa, Steward of Elements {X}{G}{U}

Legendary Planeswalker - Nissa
[+2]: Scry 2.
[0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
[–6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Loyalty:
X
Samut, Voice of Dissent

Samut, Voice of Dissent {3}{R}{G}

Legendary Creature - Human Warrior
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
{W}, {T}: Untap another target creature.
"I'll fight no more just for the honor of dying. The afterlife will have to wait."
3/4
Shadowstorm Vizier

Shadowstorm Vizier {U}{B}

Creature - Human Cleric
Flying
Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.
She can coil a breeze like a string around her finger—or twist it into a noose.
1/3
Temmet, Vizier of Naktamun

Temmet, Vizier of Naktamun {W}{U}

Legendary Creature - Human Cleric
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm {3}{W}{U}
2/2
Wayward Servant

Wayward Servant {W}{B}

Creature - Zombie
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
If one of the anointed fails to serve with perfect obedience, the desert is always ready to receive it.
2/2
Weaver of Currents

Weaver of Currents {1}{G}{U}

Creature - Snake Druid
{T}: Add {C}{C}.
"Your waters sustain the living and carry the dead. Mighty Luxa, let your power flow through me!"
2/2
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Commit

Commit {3}{U}

Instant
Put target spell or nonland permanent into its owner's library second from the top.
Card has other part: Memory
Memory

Memory {4}{U}{U}

Sorcery
Aftermath
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Card has other part: Commit
Never

Never {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Card has other part: Return
Return

Return {3}{B}

Sorcery
Aftermath
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Card has other part: Never
Insult

Insult {2}{R}

Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Card has other part: Injury
Injury

Injury {2}{R}

Sorcery
Aftermath
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Card has other part: Insult
Mouth

Mouth {2}{G}

Sorcery
Create a 3/3 green Hippo creature token.
Card has other part: Feed
Feed

Feed {3}{G}

Sorcery
Aftermath
Draw a card for each creature you control with power 3 or greater.
Card has other part: Mouth
Start

Start {2}{W}

Instant
Create two 1/1 white Warrior creature tokens with vigilance.
Card has other part: Finish
Finish

Finish {2}{B}

Sorcery
Aftermath
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
Card has other part: Start
Reduce

Reduce {2}{U}

Instant
Counter target spell unless its controller pays {3}.
Card has other part: Rubble
Rubble

Rubble {2}{R}

Sorcery
Aftermath
Up to three target lands don't untap during their controller's next untap step.
Card has other part: Reduce
Destined

Destined {1}{B}

Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
Card has other part: Lead
Lead

Lead {3}{G}

Sorcery
Aftermath
All creatures able to block target creature this turn do so.
Card has other part: Destined