(Color indicator: Ayara, Furnace Queen is black and red)
At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Ayara cherished her new machine servitors just as much as she once did her many suitors: not at all.
{T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value. {5}{R/P}: Transform Ayara. Activate only as a sorcery.
{T}: Add {U}. {2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Bane of Hanweir attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Technically he never left his post. He looks after the wolf wherever it goes.
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound
{T}: Add {W}. Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.