Zendikar Rising

Fearless Fledgling

Fearless Fledgling {1}{W}

Creature - Griffin
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
1/1
Felidar Retreat

Felidar Retreat {3}{W}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Makindi Ox

Makindi Ox {4}{W}

Creature - Ox
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
4/4
Prowling Felidar

Prowling Felidar {3}{W}

Creature - Cat Beast
Vigilance
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
2/3
Ruin Crab

Ruin Crab {U}

Creature - Crab
Landfall — Whenever a land you control enters, each opponent mills three cards.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Skyclave Squid

Skyclave Squid {1}{U}

Creature - Squid
Defender
Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
3/2
Dreadwurm

Dreadwurm {4}{B}

Creature - Wurm Horror
Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn.
5/4
Skyclave Shade

Skyclave Shade {1}{B}

Creature - Shade
Kicker {2}{B}
This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
3/1
Akoum Hellhound

Akoum Hellhound {R}

Creature - Elemental Dog
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
0/1
Moraug, Fury of Akoum

Moraug, Fury of Akoum {4}{R}{R}

Legendary Creature - Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
6/6
Skyclave Geopede

Skyclave Geopede {2}{R}

Creature - Insect
Trample
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
3/1
Spitfire Lagac

Spitfire Lagac {3}{R}

Creature - Lizard
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
3/4
Valakut Exploration

Valakut Exploration {2}{R}

Enchantment
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Canopy Baloth

Canopy Baloth {3}{G}

Creature - Beast
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
4/3
Kazandu Mammoth
Kazandu Valley

Kazandu Mammoth {1}{G}{G}

Creature - Elephant
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
3/3
Card has other part: Kazandu Valley
Kazandu Valley
Kazandu Mammoth

Kazandu Valley

Land
This land enters tapped.
{T}: Add {G}.
Card has other part: Kazandu Mammoth
Kazandu Nectarpot

Kazandu Nectarpot {1}{G}

Creature - Insect
Landfall — Whenever a land you control enters, you gain 1 life.
1/3
Related card: Hinterland Chef
Lotus Cobra

Lotus Cobra {1}{G}

Creature - Snake
Landfall — Whenever a land you control enters, add one mana of any color.
2/1
Related card: Hinterland Chef
Scute Swarm

Scute Swarm {2}{G}

Creature - Insect
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
1/1
Skyclave Pick-Axe

Skyclave Pick-Axe {G}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {2}{G}
Territorial Scythecat

Territorial Scythecat {2}{G}

Creature - Cat
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
2/1
Related card: Garruk, Wrath of the Wilds
Brushfire Elemental

Brushfire Elemental {R}{G}

Creature - Elemental
Haste
This creature can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
1/1
Omnath, Locus of Creation

Omnath, Locus of Creation {R}{G}{W}{U}

Legendary Creature - Elemental
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
4/4
Related card: Omnath, Locus of Creation (Alchemy)
Phylath, World Sculptor

Phylath, World Sculptor {4}{R}{G}

Legendary Creature - Elemental
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
5/5
Related card: Phylath, World Sculptor (Alchemy)
Angel of Destiny

Angel of Destiny {3}{W}{W}

Creature - Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
2/6
Related card: Celestial Vault