Unfinity

Scavenger Hunt (e)

Scavenger Hunt (e)

Artifact - Attraction
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 3, 5, 6
Scavenger Hunt (f)

Scavenger Hunt (f)

Artifact - Attraction
Visit — Choose "a four-legged creature," "a liquid other than water," or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 4, 5, 6
Spinny Ride

Spinny Ride

Artifact - Attraction
Visit — Tap target creature an opponent controls.
"The ship spinning out of control was spot-on, but no one shouting, 'Nebula! You fell asleep again!' or openly weeping? Too unrealistic."
—Captain Rex Nebula
Attraction Lights: 2, 3, 6
Spinny Ride

Spinny Ride

Artifact - Attraction
Visit — Tap target creature an opponent controls.
"Expect to be out of commission for about a week. It's awesome."
—Salzon's Ride Review
Attraction Lights: 2, 4, 6
Spinny Ride

Spinny Ride

Artifact - Attraction
Visit — Tap target creature an opponent controls.
Located on the opposite side of the park from the food court, for obvious reasons.
Attraction Lights: 2, 5, 6
Spinny Ride

Spinny Ride

Artifact - Attraction
Visit — Tap target creature an opponent controls.
There's no such thing as upside down in space. Put another way, there are infinite upside downs in space.
Attraction Lights: 3, 4, 6
Spinny Ride

Spinny Ride

Artifact - Attraction
Visit — Tap target creature an opponent controls.
"If a species will pay to be moved in a circle, I will find a way to let it."
—Myra the Magnificent
Attraction Lights: 3, 5, 6
Spinny Ride

Spinny Ride

Artifact - Attraction
Visit — Tap target creature an opponent controls.
The maximum recommended speed warning system snapped off years ago, but they hadn't encountered problems yet.
Attraction Lights: 4, 5, 6
Squirrel Stack

Squirrel Stack

Artifact - Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Attraction Lights: 2, 3, 6
Squirrel Stack

Squirrel Stack

Artifact - Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Attraction Lights: 2, 4, 6
Squirrel Stack

Squirrel Stack

Artifact - Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Attraction Lights: 2, 5, 6
Squirrel Stack

Squirrel Stack

Artifact - Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Attraction Lights: 3, 4, 6
Squirrel Stack

Squirrel Stack

Artifact - Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Attraction Lights: 3, 5, 6
Squirrel Stack

Squirrel Stack

Artifact - Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Attraction Lights: 4, 5, 6
Storybook Ride

Storybook Ride

Artifact - Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
The ride is whimsical and fun, except when it's broken.
Attraction Lights: 2, 5, 6
Storybook Ride

Storybook Ride

Artifact - Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
You leave the ride either entertained or an elk. Usually the latter.
Attraction Lights: 3, 4, 6
The Superlatorium (a)

The Superlatorium (a)

Artifact - Attraction
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 3, 6
The Superlatorium (b)

The Superlatorium (b)

Artifact - Attraction
Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 4, 6
The Superlatorium (c)

The Superlatorium (c)

Artifact - Attraction
Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 5, 6
The Superlatorium (d)

The Superlatorium (d)

Artifact - Attraction
Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 4, 6
The Superlatorium (e)

The Superlatorium (e)

Artifact - Attraction
Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 5, 6
The Superlatorium (f)

The Superlatorium (f)

Artifact - Attraction
Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 4, 5, 6
Swinging Ship

Swinging Ship

Artifact - Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
"I feel just like Kari Zev! Ragavan, set a course for Lathnu!"
—Vorthos, Steward of Myth
Attraction Lights: 2, 6
Swinging Ship

Swinging Ship

Artifact - Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
"A good ride should always feel like something has gone terribly wrong."
—Salzon's Ride Review
Attraction Lights: 4, 6
Trash Bin

Trash Bin

Artifact - Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand.
"I had to wrestle a squirrel for it, but I won!"
Attraction Lights: 2, 6