Unfinity

D00-DL, Caricaturist

D00-DL, Caricaturist {6}

Legendary Artifact Creature - Robot
When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
1/1
Comet, Stellar Pup

Comet, Stellar Pup {2}{R}{W}

Legendary Planeswalker - Comet
[0]: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [–1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [–2].
6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
Loyalty:
5
Space Beleren

Space Beleren {2}{W}{U}

Legendary Planeswalker - Jace
Space sculptor
[+1]: Creatures in each sector can be blocked this turn only by creatures in the same sector.
[–1]: Put a +1/+1 counter on each creature in the sector of your choice.
[–5]: Destroy all creatures in the sector of your choice.
Loyalty:
3
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.
Watery Grave

Watery Grave

Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.
Stomping Ground

Stomping Ground

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.
Godless Shrine

Godless Shrine

Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters, you may pay 2 life. If you don't, it enters tapped.
Steam Vents

Steam Vents

Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters, you may pay 2 life. If you don't, it enters tapped.
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.
Sacred Foundry

Sacred Foundry

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.
Breeding Pool

Breeding Pool

Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.
Standard Procedure

Standard Procedure

Instant
{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Can it be Lightning Bolt yet?
Aerialephant

Aerialephant {3}{W}

Creature - Elephant Performer
Flying
When Aerialephant enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
Everyone wants to talk about the elephant in this room.
3/2
Assembled Ensemble

Assembled Ensemble {4}{W}

Artifact Creature - Clown Robot Bard
Vigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
Known for their hit single "Your Wait from This Point Is Seven Hours."
*/6
Bar Entry

Bar Entry {3}{W}

Instant
Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
"You will either begin or end the ride no taller than this."
_____ Bird Gets the Worm

_____ Bird Gets the Worm {3}{W}{W}

Creature - Bird Guest
Flying
When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker.
It's not like anyone else really wanted it.
2/4
Clowning Around

Clowning Around {1}{W}

Sorcery
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
The Astrotorium's Clown-Bots are programmed to delight attendees by any means necessary.
Complaints Clerk

Complaints Clerk {3}{W}

Creature - Sloth Beast Employee
When Complaints Clerk enters, open an Attraction.
Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
The longest lines in the park.
3/3
Far Out

Far Out {2}{W}

Enchantment
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
Memories that will technically last the rest of your life.
Form of the Approach of the Second Sun

Form of the Approach of the Second Sun {4}{W}

Enchantment
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Get Your Head in the Game

Get Your Head in the Game {2}{W}

Enchantment
Flash
When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Gobsmacked

Gobsmacked {1}{W}

Enchantment - Aura
Enchant nonland permanent
As Gobsmacked enters, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
You haven't see it until you see it in 6-D.
A Good Day to Pie

A Good Day to Pie {1}{W}

Instant
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
"What could be funnier than one big pie to the face? Unless . . . no. Could it be that simple?"
—Pietra, Crafter of Clowns