Unfinity

Fortune Teller

Fortune Teller

Artifact - Attraction
Visit — Scry 1.
TODAY'S FORTUNE: YOU WILL REGRET SPENDING YOUR MONEY ON THIS FORTUNE.
Attraction Lights: 2, 3, 6
Fortune Teller

Fortune Teller

Artifact - Attraction
Visit — Scry 1.
TODAY'S FORTUNE: TO AVOID CERTAIN DOOM, MAKE SURE TO . . . INSERT ADDITIONAL TOKENS TO CONTINUE.
Attraction Lights: 2, 4, 6
Fortune Teller

Fortune Teller

Artifact - Attraction
Visit — Scry 1.
TODAY'S FORTUNE: YOU WILL HAVE A CHANCE ENCOUNTER WITH A HANDSOME ROBOT.
Attraction Lights: 2, 5, 6
Fortune Teller

Fortune Teller

Artifact - Attraction
Visit — Scry 1.
TODAY'S FORTUNE: THE REST OF YOUR LIFE WILL BE FULL OF FUN AND HAPPINESS—ALL SIX HOURS OF IT.
Attraction Lights: 3, 4, 6
Fortune Teller

Fortune Teller

Artifact - Attraction
Visit — Scry 1.
TODAY'S FORTUNE: AVOID CHANDRA'S INCENDIARY EXPERIENCE AROUND 11:37.
Attraction Lights: 3, 5, 6
Fortune Teller

Fortune Teller

Artifact - Attraction
Visit — Scry 1.
TODAY'S FORTUNE: ON YOUR DEATHBED, YOU WILL REGRET NOT EATING MORE PIZZA. (This fortune brought to you by our sponsor Saheeli Pie Pizzeria, located on the boardwalk next to Teferi's Time Twister. Bring this fortune to get 15% off any purchase.)
Attraction Lights: 4, 5, 6
Gallery of Legends

Gallery of Legends

Artifact - Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Attraction Lights: 3, 6
Gallery of Legends

Gallery of Legends

Artifact - Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Attraction Lights: 5, 6
Gift Shop

Gift Shop

Artifact - Attraction
Visit — Choose one that hasn't been chosen.
• Create a 1/1 red Balloon creature token with flying.
• Create a 2/2 pink Teddy Bear creature token.
• Create two Food tokens.
• You get {TK}{TK}{TK}.
• You may put a sticker on a nonland permanent you own.
Attraction Lights: 2, 3, 6
Gift Shop

Gift Shop

Artifact - Attraction
Visit — Choose one that hasn't been chosen.
• Create a 1/1 red Balloon creature token with flying.
• Create a 2/2 pink Teddy Bear creature token.
• Create two Food tokens.
• You get {TK}{TK}{TK}.
• You may put a sticker on a nonland permanent you own.
Attraction Lights: 4, 5, 6
Guess Your Fate

Guess Your Fate

Artifact - Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Attraction Lights: 2, 3, 4, 6
Guess Your Fate

Guess Your Fate

Artifact - Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Attraction Lights: 2, 3, 5, 6
Guess Your Fate

Guess Your Fate

Artifact - Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Attraction Lights: 2, 4, 5, 6
Guess Your Fate

Guess Your Fate

Artifact - Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Attraction Lights: 3, 4, 5, 6
Hall of Mirrors

Hall of Mirrors

Artifact - Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
For a smaller fee, you can pop in quickly to try on a pair of jeans.
Attraction Lights: 2, 6
Hall of Mirrors

Hall of Mirrors

Artifact - Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
"Finally! Something that can capture all my good angles."
—Captain Rex Nebula
Attraction Lights: 4, 6
Haunted House

Haunted House

Artifact - Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
To build Sorin's Haunted Mansion, every detail of Markov Manor was painstakingly recreated, from the floating laser ghosts to the robot space gargoyles.
Attraction Lights: 3, 6
Haunted House

Haunted House

Artifact - Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Putting the "oo" in "spooky" and the "fun" in "no refunds!"
Attraction Lights: 4, 6
Information Booth

Information Booth

Artifact - Attraction
Visit — Draw a card.
"Sir, this may be the information booth, but I cannot answer ontological questions. It would be arrogant to assume I could describe the true nature of reality. Also there's a line."
Attraction Lights: 2, 6
Information Booth

Information Booth

Artifact - Attraction
Visit — Draw a card.
Since the majority of the park's business model is based around aimless wandering, this is not where Myra stations her best people.
Attraction Lights: 3, 6
Information Booth

Information Booth

Artifact - Attraction
Visit — Draw a card.
"When I arrived, I was looking for the costume shop. But when I left, I'd learned what I was really looking for: myself. Five stars."
—Salzon's Ride Review
Attraction Lights: 4, 6
Information Booth

Information Booth

Artifact - Attraction
Visit — Draw a card.
The information booth can answer over thirty-seven billion questions. Half the guests ask where the bathroom is.
Attraction Lights: 5, 6
Kiddie Coaster

Kiddie Coaster

Artifact - Attraction
Visit — Creatures you control get +1/+0 until end of turn.
The only ride that's never failed a safety inspection.
Attraction Lights: 2, 3, 6
Kiddie Coaster

Kiddie Coaster

Artifact - Attraction
Visit — Creatures you control get +1/+0 until end of turn.
The only ride not explicitly mentioned in the Astrotorium waiver.
Attraction Lights: 2, 4, 6
Kiddie Coaster

Kiddie Coaster

Artifact - Attraction
Visit — Creatures you control get +1/+0 until end of turn.
There's something truly thrilling about moving so slowly.
Attraction Lights: 2, 5, 6