Unfinity

Costume Shop

Costume Shop

Artifact - Attraction
Visit — You may put a sticker on a nonland permanent you own.
Outfits you'll love at prices you'll tolerate.
Attraction Lights: 2, 3, 6
Costume Shop

Costume Shop

Artifact - Attraction
Visit — You may put a sticker on a nonland permanent you own.
Dress up like all your favorite Planeswalkers! And Oko.
Attraction Lights: 2, 4, 6
Costume Shop

Costume Shop

Artifact - Attraction
Visit — You may put a sticker on a nonland permanent you own.
"Chandra's Pyromastery Gloves are not fire resistant."
—Costume warning label
Attraction Lights: 2, 5, 6
Costume Shop

Costume Shop

Artifact - Attraction
Visit — You may put a sticker on a nonland permanent you own.
Dressed to the 9/9s.
Attraction Lights: 3, 4, 6
Costume Shop

Costume Shop

Artifact - Attraction
Visit — You may put a sticker on a nonland permanent you own.
"Sold out I'm afraid, but Wrenns Three through Six are on sale."
—Lonak, sales manager
Attraction Lights: 3, 5, 6
Costume Shop

Costume Shop

Artifact - Attraction
Visit — You may put a sticker on a nonland permanent you own.
"The costumes are so realistic! I was mistaken for Nicol Bolas and attacked by a bunch of wizards! Five stars! They eventually let me go."
—Salzon's Ride Review
Attraction Lights: 4, 5, 6
Cover the Spot

Cover the Spot

Artifact - Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Attraction Lights: 2, 3, 4, 6
Cover the Spot

Cover the Spot

Artifact - Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Attraction Lights: 2, 3, 5, 6
Cover the Spot

Cover the Spot

Artifact - Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Attraction Lights: 2, 4, 5, 6
Cover the Spot

Cover the Spot

Artifact - Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Attraction Lights: 3, 4, 5, 6
Dart Throw

Dart Throw

Artifact - Attraction
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Attraction Lights: 2, 3, 4, 6
Dart Throw

Dart Throw

Artifact - Attraction
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Attraction Lights: 2, 3, 5, 6
Dart Throw

Dart Throw

Artifact - Attraction
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Attraction Lights: 2, 4, 5, 6
Dart Throw

Dart Throw

Artifact - Attraction
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Attraction Lights: 3, 4, 5, 6
Drop Tower

Drop Tower

Artifact - Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
"I can see the next star system from here!"
Attraction Lights: 2, 3, 6
Drop Tower

Drop Tower

Artifact - Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
In space, no one can hear you repeatedly beg to get off the ride.
Attraction Lights: 2, 4, 6
Drop Tower

Drop Tower

Artifact - Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Sixty stories above the Astrotorium, attendees often wonder if they've made a mistake. They have another two hundred stories to decide.
Attraction Lights: 2, 5, 6
Drop Tower

Drop Tower

Artifact - Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
What goes up might come down.
Attraction Lights: 3, 4, 6
Drop Tower

Drop Tower

Artifact - Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
The hardest working seat belts in the park.
Attraction Lights: 3, 5, 6
Drop Tower

Drop Tower

Artifact - Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
"Um, technically you can't 'drop' in space. What you—AIIIIEEEEEEE!"
Attraction Lights: 4, 5, 6
Ferris Wheel

Ferris Wheel

Artifact - Attraction
Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
After a certain point, it becomes more of a prison than a ride.
Attraction Lights: 4, 5, 6
Foam Weapons Kiosk

Foam Weapons Kiosk

Artifact - Attraction
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Nothing is safe in the hands of an eight-year-old.
Attraction Lights: 2, 6
Foam Weapons Kiosk

Foam Weapons Kiosk

Artifact - Attraction
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
"As a safety measure, our foam is made from the softest metals available."
—Randa, day care blacksmith
Attraction Lights: 3, 6
Foam Weapons Kiosk

Foam Weapons Kiosk

Artifact - Attraction
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
"I'm sorry, ma'am. Sometimes a real sword just sneaks its way in there."
—Randa, day care blacksmith
Attraction Lights: 4, 6
Foam Weapons Kiosk

Foam Weapons Kiosk

Artifact - Attraction
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Not suitable for children . . . who aren't ready to have a lot of fun!
Attraction Lights: 5, 6