Unfinity

Kiddie Coaster

Kiddie Coaster

Artifact - Attraction
Visit — Creatures you control get +1/+0 until end of turn.
"The calming motion of this grubling's ride reminds me of my world's beauty before this mobile astropark obliterated it."
—Ambassador Blorpityblorpboop
Attraction Lights: 3, 4, 6
Kiddie Coaster

Kiddie Coaster

Artifact - Attraction
Visit — Creatures you control get +1/+0 until end of turn.
"The coaster was so gentle, I was able to write my review while I was still on it."
—Salzon's Ride Review
Attraction Lights: 3, 5, 6
Kiddie Coaster

Kiddie Coaster

Artifact - Attraction
Visit — Creatures you control get +1/+0 until end of turn.
"The ride is clearly inspired by the Kolaghan clan's reign on Tarkir which makes the use of Ojutai's scale pattern on the seats very disappointing."
—Vorthos, Steward of Myth
Attraction Lights: 4, 5, 6
Log Flume

Log Flume

Artifact - Attraction
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
"Keep your hands and feet inside me at all times and enjoy the glubbbbrbb! Glbbglubb! Glb!"
Attraction Lights: 3, 6
Log Flume

Log Flume

Artifact - Attraction
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
"Thanks for riding, and be sure not to leaf anything behind! Just some tree humor for you."
Attraction Lights: 5, 6
Memory Test

Memory Test

Artifact - Attraction
When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Attraction Lights: 4, 6
Memory Test

Memory Test

Artifact - Attraction
When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Attraction Lights: 5, 6
Merry-Go-Round

Merry-Go-Round

Artifact - Attraction
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn.
Ensconced in a slow time bubble that makes a five-minute ride take nine hours, the carousel is a very popular childcare option.
Attraction Lights: 2, 6
Merry-Go-Round

Merry-Go-Round

Artifact - Attraction
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn.
After the first rotation, the dressage phase begins.
Attraction Lights: 5, 6
Pick-a-Beeble

Pick-a-Beeble

Artifact - Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Attraction Lights: 2, 3, 6
Pick-a-Beeble

Pick-a-Beeble

Artifact - Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Attraction Lights: 2, 4, 6
Pick-a-Beeble

Pick-a-Beeble

Artifact - Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Attraction Lights: 2, 5, 6
Pick-a-Beeble

Pick-a-Beeble

Artifact - Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Attraction Lights: 3, 4, 6
Pick-a-Beeble

Pick-a-Beeble

Artifact - Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Attraction Lights: 3, 5, 6
Pick-a-Beeble

Pick-a-Beeble

Artifact - Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Attraction Lights: 4, 5, 6
Push Your Luck

Push Your Luck

Artifact - Attraction
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.
Attraction Lights: 2, 3, 6
Push Your Luck

Push Your Luck

Artifact - Attraction
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.
Attraction Lights: 4, 5, 6
Roller Coaster

Roller Coaster

Artifact - Attraction
Visit — Creatures you control get +2/+0 until end of turn.
Every rider leaves The Fluctuator happy—most because they're thrilled to still be alive.
Attraction Lights: 2, 6
Roller Coaster

Roller Coaster

Artifact - Attraction
Visit — Creatures you control get +2/+0 until end of turn.
They say you leave a piece of yourself behind on Garruk's Wake. The janitorial bots can tell you that's absolutely true.
Attraction Lights: 3, 6
Roller Coaster

Roller Coaster

Artifact - Attraction
Visit — Creatures you control get +2/+0 until end of turn.
The Time Spiral goes so fast it causes a paradox. Myra uses this opportunity to sell guests their souvenir photos while they're still waiting to board.
Attraction Lights: 4, 6
Roller Coaster

Roller Coaster

Artifact - Attraction
Visit — Creatures you control get +2/+0 until end of turn.
The Howling Mine moves faster than the speed of sound. The screams you hear are the group ahead of you.
Attraction Lights: 5, 6
Scavenger Hunt (a)

Scavenger Hunt (a)

Artifact - Attraction
Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 3, 6
Scavenger Hunt (b)

Scavenger Hunt (b)

Artifact - Attraction
Visit — Choose "an elf or goblin," "a tail," or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 4, 6
Scavenger Hunt (c)

Scavenger Hunt (c)

Artifact - Attraction
Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 5, 6
Scavenger Hunt (d)

Scavenger Hunt (d)

Artifact - Attraction
Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 3, 4, 6