Time Spiral Remastered

Time Spiral Remastered contains 414 cards.
Released: 2021-03-19
Base set size: 410 cards.
Amrou Scout

Amrou Scout {1}{W}

Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
2/1
Amrou Seekers

Amrou Seekers {2}{W}

Creature - Kithkin Rebel
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.
2/2
Angel of Salvation

Angel of Salvation {6}{W}{W}

Creature - Angel
Flash; convoke
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
5/5
Angel's Grace

Angel's Grace {W}

Instant
Split second
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Aven Mindcensor

Aven Mindcensor {2}{W}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
Aven Riftwatcher

Aven Riftwatcher {2}{W}

Creature - Bird Rebel Soldier
Flying
Vanishing 3
When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
2/3
Benalish Cavalry

Benalish Cavalry {1}{W}

Creature - Human Knight
Flanking
"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."
2/2
Benalish Commander

Benalish Commander {3}{W}

Creature - Human Soldier
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—{X}{W}{W}. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
*/*
Blade of the Sixth Pride

Blade of the Sixth Pride {1}{W}

Creature - Cat Rebel
"My pride may be gone, but our hunt is not over."
3/1
Bound in Silence

Bound in Silence {2}{W}

Tribal Enchantment - Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
A fight put off forever is already won.
Calciderm

Calciderm {2}{W}{W}

Creature - Beast
Shroud
Vanishing 4
5/5
Related card: Blastoderm
Castle Raptors

Castle Raptors {4}{W}

Creature - Bird Soldier
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
Celestial Crusader

Celestial Crusader {2}{W}{W}

Creature - Spirit
Flash
Split second
Flying
Other white creatures get +1/+1.
2/2
Children of Korlis

Children of Korlis {W}

Creature - Human Rebel Cleric
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn.
"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause."
—Tavalus, acolyte of Korlis
1/1
Crovax, Ascendant Hero

Crovax, Ascendant Hero {4}{W}{W}

Legendary Creature - Human Noble
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Crovax was destined for an angel's curse, but one warped timeline saw the noble redeemed.
4/4
Duskrider Peregrine

Duskrider Peregrine {5}{W}

Creature - Bird
Flying, protection from black
Suspend 3—{1}{W}
3/3
Errant Doomsayers

Errant Doomsayers {1}{W}

Creature - Human Rebel
{T}: Tap target creature with toughness 2 or less.
"Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors."
1/1
Fortify

Fortify {2}{W}

Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Griffin Guide

Griffin Guide {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Ivory Giant

Ivory Giant {5}{W}{W}

Creature - Giant
When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5—{W}
3/4
Judge Unworthy

Judge Unworthy {1}{W}

Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Knight of Sursi

Knight of Sursi {3}{W}

Creature - Human Knight
Flying; flanking
Suspend 3—{W}
2/2
Knight of the Holy Nimbus

Knight of the Holy Nimbus {W}{W}

Creature - Human Rebel Knight
Flanking
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
2/2
Lost Auramancers

Lost Auramancers {2}{W}{W}

Creature - Human Wizard
Vanishing 3
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
3/3
Lymph Sliver

Lymph Sliver {4}{W}

Creature - Sliver
All Sliver creatures have absorb 1.
Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.
3/3