Time Spiral Remastered

Muck Drubb

Muck Drubb {3}{B}{B}

Creature - Beast
Flash
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness {2}{B}
3/3
Nether Traitor

Nether Traitor {B}{B}

Creature - Spirit
Haste
Shadow
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.
1/1
Nightshade Assassin

Nightshade Assassin {2}{B}{B}

Creature - Human Assassin
First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B}
2/1
Phthisis

Phthisis {3}{B}{B}{B}{B}

Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5—{1}{B}
Pit Keeper

Pit Keeper {1}{B}

Creature - Human Wizard
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."
2/1
Premature Burial

Premature Burial {1}{B}

Sorcery
Destroy target nonblack creature that entered the battlefield since your last turn ended.
"This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally."
—Ezrith, druid of the Dark Hours
Psychotic Episode

Psychotic Episode {1}{B}{B}

Sorcery
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness {1}{B}
Rathi Trapper

Rathi Trapper {1}{B}

Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.
1/2
Related card: Benalish Trapper
Ridged Kusite

Ridged Kusite {B}

Creature - Horror Spellshaper
{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
"It offers but a taste of the power that the shadows have to offer. But even that is a heady wine indeed."
—Ratadrabik of Urborg
1/1
Sangrophage

Sangrophage {B}{B}

Creature - Zombie
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
The living is all it eats.
3/3
Sengir Nosferatu

Sengir Nosferatu {3}{B}{B}

Creature - Vampire
Flying
{1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
4/4
Skittering Monstrosity

Skittering Monstrosity {3}{B}{B}

Creature - Horror
When you cast a creature spell, sacrifice Skittering Monstrosity.
Most living things were weakened and stunted in the ruinous aftermath of the Phyrexian invasion, but a few grew more horrid than ever.
5/5
Slaughter Pact

Slaughter Pact {0}

Instant
(Color indicator: Slaughter Pact is black)
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Death is only the beginning of the end.
Smallpox

Smallpox {B}{B}

Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
"Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm them with many small sufferings."
—Ratadrabik of Urborg
Strangling Soot

Strangling Soot {2}{B}

Instant
Destroy target creature with toughness 3 or less.
Flashback {5}{R}
"What good is your blade without your breath?"
—Greht, Gathan warlord
Street Wraith

Street Wraith {3}{B}{B}

Creature - Wraith
Swampwalk
Cycling—Pay 2 life.
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
3/4
Stronghold Rats

Stronghold Rats {2}{B}

Creature - Rat
Shadow
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin.
2/1
Sudden Death

Sudden Death {1}{B}{B}

Instant
Split second
Target creature gets -4/-4 until end of turn.
Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.
Sudden Spoiling

Sudden Spoiling {1}{B}{B}

Instant
Split second
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Tendrils of Corruption

Tendrils of Corruption {3}{B}

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
"Even swamps need sustenance. We will give it to them, and in turn, they will sustain us."
—Ezrith, druid of the Dark Hours
Tombstalker

Tombstalker {6}{B}{B}

Creature - Demon
Flying
Delve
When it ran out of bodies, it broke down the crypt door and sought new sustenance.
5/5
Trespasser il-Vec

Trespasser il-Vec {2}{B}

Creature - Human Rogue
Discard a card: Trespasser il-Vec gains shadow until end of turn.
At the epicenter of the Rathi overlay, the City of Traitors did not align with Dominaria. Many of its inhabitants were caught between the two worlds.
3/1
Urborg Syphon-Mage

Urborg Syphon-Mage {2}{B}

Creature - Human Spellshaper
{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."
2/2
Yixlid Jailer

Yixlid Jailer {1}{B}

Creature - Zombie Wizard
Cards in graveyards lose all abilities.
"I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other."
2/1
Akroma, Angel of Fury

Akroma, Angel of Fury {5}{R}{R}{R}

Legendary Creature - Angel
This spell can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R}
6/6