Shadows over Innistrad

Stromkirk Mentor

Stromkirk Mentor {3}{B}

Creature - Vampire Soldier
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
The lineage of Runo Stromkirk is known for producing some of Nephalia's greatest fencing masters.
4/2
Throttle

Throttle {4}{B}

Instant
Target creature gets -4/-4 until end of turn.
"Victim discovered at dawn with mouth agape and eyes bulging. No evidence of blood loss or dismemberment. Severe bruising around the neck."
—Vallon, Thraben inspector
To the Slaughter

To the Slaughter {2}{B}

Instant
Target player sacrifices a creature or planeswalker.
Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
"Where has little Gossamer gone?"
—Thaniel, Gatstaf shepherd
Tooth Collector

Tooth Collector {2}{B}

Creature - Human Rogue
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
3/2
Triskaidekaphobia

Triskaidekaphobia {3}{B}

Enchantment
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Twins of Maurer Estate

Twins of Maurer Estate {4}{B}

Creature - Vampire
Madness {2}{B}
"Children, where are your parents?"
—Reig, wandering monk, last words
3/5
Vampire Noble

Vampire Noble {2}{B}

Creature - Vampire Noble
"No emergency is so dire that it cannot be dealt with elegantly."
—Olivia Voldaren
3/2
Vessel of Malignity

Vessel of Malignity {1}{B}

Enchantment
{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.
From within its prison, the book endlessly whispers words of cruelty and spite.
Avacyn's Judgment

Avacyn's Judgment {1}{R}

Sorcery
Madness {X}{R}
Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Bloodmad Vampire

Bloodmad Vampire {2}{R}

Creature - Vampire Berserker
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness {1}{R}
4/1
Breakneck Rider
Neck Breaker

Breakneck Rider {1}{R}{R}

Creature - Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Only the most skillful riders brave the Breakneck Ride through Kessig.
3/3
Card has other part: Neck Breaker
Neck Breaker
Breakneck Rider

Neck Breaker

Creature - Werewolf
(Color indicator: Neck Breaker is red)
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
He can't outrun what he is.
4/3
Card has other part: Breakneck Rider
Burn from Within

Burn from Within {X}{R}

Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Convicted Killer
Branded Howler

Convicted Killer {2}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
None are more dangerous than those who have already been sentenced to death.
2/2
Card has other part: Branded Howler
Branded Howler
Convicted Killer

Branded Howler

Creature - Werewolf
(Color indicator: Branded Howler is red)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
It is said that one of the most notorious werewolf howlpacks, the Vildin, only calls those whose hands are already stained with blood.
4/4
Card has other part: Convicted Killer
Dance with Devils

Dance with Devils {3}{R}

Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Devils sow chaos and reap panic.
Devils' Playground

Devils' Playground {4}{R}{R}

Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
"The city is overrun. I would say burn it to the ground, but that won't be necessary."
—Inquisitor Delmund
Dissension in the Ranks

Dissension in the Ranks {3}{R}{R}

Instant
Target blocking creature fights another target blocking creature.
"It came on as quickly as taking in a breath of air. Cathars who had fought shoulder to shoulder were at each other's throats. They were not themselves."
—Halmig, Order of Saint Traft
Dual Shot

Dual Shot {R}

Instant
Dual Shot deals 1 damage to each of up to two target creatures.
There is an eagerness among the Quiver of Kessig to prove they are the equal of the other cathar orders.
Ember-Eye Wolf

Ember-Eye Wolf {1}{R}

Creature - Wolf
Haste
{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
No howl. No snarl. Just the roar of flames.
1/2
Falkenrath Gorger

Falkenrath Gorger {R}

Creature - Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost.
2/1
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R}
"Let the flames ignore the sinless."
Flameblade Angel

Flameblade Angel {4}{R}{R}

Creature - Angel
Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
"You must pay for your sin in blood."
4/4
Gatstaf Arsonists
Gatstaf Ravagers

Gatstaf Arsonists {4}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
The glow in their eyes reveals more than anger or madness.
5/4
Card has other part: Gatstaf Ravagers
Gatstaf Ravagers
Gatstaf Arsonists

Gatstaf Ravagers

Creature - Werewolf
(Color indicator: Gatstaf Ravagers is red)
Menace
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
6/5
Card has other part: Gatstaf Arsonists