Shadows over Innistrad

Jace, Unraveler of Secrets

Jace, Unraveler of Secrets {3}{U}{U}

Legendary Planeswalker - Jace
[+1]: Scry 1, then draw a card.
[–2]: Return target creature to its owner's hand.
[–8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Loyalty:
5
Jace's Scrutiny

Jace's Scrutiny {1}{U}

Instant
Target creature gets -4/-0 until end of turn.
Investigate.
"Just a collage of images: cryptoliths, the sea, a tangle of shipwrecks."
Just the Wind

Just the Wind {1}{U}

Instant
Return target creature to its owner's hand.
Madness {U}
"There's nothing to worry about."
Lamplighter of Selhoff

Lamplighter of Selhoff {4}{U}

Creature - Zombie Horror
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
For stitchers and necro-alchemists, it's important that work can continue at all hours.
3/5
Manic Scribe

Manic Scribe {1}{U}

Creature - Human Wizard
When Manic Scribe enters the battlefield, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
0/3
Nagging Thoughts

Nagging Thoughts {1}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Madness {1}{U}
Nephalia Moondrakes

Nephalia Moondrakes {5}{U}{U}

Creature - Drake
Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
{4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
5/5
Niblis of Dusk

Niblis of Dusk {2}{U}

Creature - Spirit
Flying
Prowess
It fuels its lanterns by leaching the warmth from its surroundings.
2/1
Ongoing Investigation

Ongoing Investigation {1}{U}

Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate.
{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Pieces of the Puzzle

Pieces of the Puzzle {2}{U}

Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
"The clues have begun to reveal a truth I hesitate to accept."
Pore Over the Pages

Pore Over the Pages {3}{U}{U}

Sorcery
Draw three cards, untap up to two lands, then discard a card.
"'I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something."
Press for Answers

Press for Answers {1}{U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate.
Rattlechains

Rattlechains {1}{U}

Creature - Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
2/1
Reckless Scholar

Reckless Scholar {2}{U}

Creature - Human Wizard
{T}: Target player draws a card, then discards a card.
Progress comes at a price.
2/1
Rise from the Tides

Rise from the Tides {5}{U}

Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates."
—Ghoulcaller Gisa
Seagraf Skaab

Seagraf Skaab {1}{U}

Creature - Zombie
"Your recent work is an inspiration. I have the utmost respect for your approach, and your craft is impeccable. At your convenience, I would be honored to collaborate on a project."
—Ludevic, letter to Geralf
1/3
Silburlind Snapper

Silburlind Snapper {5}{U}

Creature - Turtle
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
Nephalia is home to many hard-shelled creatures of unusual size, the largest of which are either avoided or worshipped.
6/6
Silent Observer

Silent Observer {3}{U}

Creature - Spirit
Flying
It's not just a feeling—you are being watched.
1/5
Sleep Paralysis

Sleep Paralysis {3}{U}

Enchantment - Aura
Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Sleep doesn't always mean rest.
Startled Awake
Persistent Nightmare

Startled Awake {2}{U}{U}

Sorcery
Target opponent mills thirteen cards.
{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Card has other part: Persistent Nightmare
Persistent Nightmare
Startled Awake

Persistent Nightmare

Creature - Nightmare
(Color indicator: Persistent Nightmare is blue)
Skulk
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
"It seemed so real!"
1/1
Card has other part: Startled Awake
Stitched Mangler

Stitched Mangler {2}{U}

Creature - Zombie Horror
Stitched Mangler enters the battlefield tapped.
When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/3
Stitchwing Skaab

Stitchwing Skaab {3}{U}

Creature - Zombie Horror
Flying
{1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
"Amazing, isn't it, how scraps can come together to create such a wonder?"
—Stitcher Geralf
3/1
Stormrider Spirit

Stormrider Spirit {4}{U}

Creature - Spirit
Flash
Flying
Thunder isn't all that follows lightning.
3/3
Thing in the Ice
Awoken Horror

Thing in the Ice {1}{U}

Creature - Horror
Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
0/4
Card has other part: Awoken Horror