[+1]: Scry 1, then draw a card. [–2]: Return target creature to its owner's hand. [–8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
When this creature enters, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
Flying When this creature enters, target creature gains flying until end of turn. {4}{U}{U}, Exile this card from your graveyard: Creatures you control gain flying until end of turn.
Whenever one or more creatures you control deal combat damage to a player, investigate. {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
"Your recent work is an inspiration. I have the utmost respect for your approach, and your craft is impeccable. At your convenience, I would be honored to collaborate on a project." —Ludevic, letter to Geralf
This creature enters tapped. When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Defender This creature enters with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.