Shadows over Innistrad

Sage of Ancient Lore
Werewolf of Ancient Hunger

Sage of Ancient Lore {4}{G}

Creature - Human Shaman Werewolf
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
*/*
Card has other part: Werewolf of Ancient Hunger
Werewolf of Ancient Hunger
Sage of Ancient Lore

Werewolf of Ancient Hunger

Creature - Werewolf
(Color indicator: Werewolf of Ancient Hunger is green)
Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.
*/*
Card has other part: Sage of Ancient Lore
Seasons Past

Seasons Past {4}{G}{G}

Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
The seeds of new life take root in the soil of old.
Second Harvest

Second Harvest {2}{G}{G}

Instant
For each token you control, create a token that's a copy of that permanent.
"The cornfields promise a good yield this season."
—Radwick, farmer of Gatstaf
Silverfur Partisan

Silverfur Partisan {2}{G}

Creature - Wolf Warrior
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Silverfurs are the last remaining wolfir.
2/2
Solitary Hunter
One of the Pack

Solitary Hunter {3}{G}

Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
"Making a living in Kessig is hard, but I've learned some tricks of the trade."
3/4
Card has other part: One of the Pack
One of the Pack
Solitary Hunter

One of the Pack

Creature - Werewolf
(Color indicator: One of the Pack is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
When the howl beckons, he cannot resist the urge to join the others.
5/6
Card has other part: Solitary Hunter
Soul Swallower

Soul Swallower {2}{G}{G}

Creature - Wurm
Trample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
Being engulfed is just the beginning of the nightmare.
3/3
Stoic Builder

Stoic Builder {2}{G}

Creature - Human
When Stoic Builder enters, you may return target land card from your graveyard to your hand.
Some have returned to Hollowhenge, the ruins of Avabruck, to restore the lost capital of Kessig.
2/3
Thornhide Wolves

Thornhide Wolves {4}{G}

Creature - Wolf
"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."
—Alena, trapper of Kessig
4/5
Tireless Tracker

Tireless Tracker {2}{G}

Creature - Human Scout
Landfall — Whenever a land you control enters, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3/2
Traverse the Ulvenwald

Traverse the Ulvenwald {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Ulvenwald Hydra

Ulvenwald Hydra {4}{G}{G}

Creature - Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
*/*
Ulvenwald Mysteries

Ulvenwald Mysteries {2}{G}

Enchantment
Whenever a nontoken creature you control dies, investigate.
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Vessel of Nascency

Vessel of Nascency {G}

Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Veteran Cathar

Veteran Cathar {1}{G}

Creature - Human Soldier
{3}{W}: Target Human gains double strike until end of turn.
"Prayers can be powerful, but I prefer to put faith in my own two hands."
2/2
Watcher in the Web

Watcher in the Web {4}{G}

Creature - Spider
Reach
Watcher in the Web can block an additional seven creatures each combat.
"Lost in the woods" is an optimistic way to describe a villager's disappearance. "Found in the woods" is frequently more appropriate.
2/5
Weirding Wood

Weirding Wood {2}{G}

Enchantment - Aura
Enchant land
When Weirding Wood enters, investigate.
Enchanted land has "{T}: Add two mana of any one color."
Altered Ego

Altered Ego {X}{2}{G}{U}

Creature - Shapeshifter
This spell can't be countered.
You may have Altered Ego enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
0/0
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.
Arlinn Kord
Arlinn, Embraced by the Moon

Arlinn Kord {2}{R}{G}

Legendary Planeswalker - Arlinn
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Loyalty:
3
Card has other part: Arlinn, Embraced by the Moon
Arlinn, Embraced by the Moon
Arlinn Kord

Arlinn, Embraced by the Moon

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, Embraced by the Moon is red and green)
[+1]: Creatures you control get +1/+1 and gain trample until end of turn.
[–1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
[–6]: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'"
Card has other part: Arlinn Kord
Fevered Visions

Fevered Visions {1}{U}{R}

Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
The mind can only expand so far before it flies apart.
The Gitrog Monster

The Gitrog Monster {3}{B}{G}

Legendary Creature - Frog Horror
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6/6
Invocation of Saint Traft

Invocation of Saint Traft {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."