Shadows over Innistrad

Krallenhorde Howler
Duskwatch Recruiter

Krallenhorde Howler

Creature - Werewolf
(Color indicator: Krallenhorde Howler is green)
Creature spells you cast cost {1} less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
3/3
Card has other part: Duskwatch Recruiter
Equestrian Skill

Equestrian Skill {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.
From the jagged peaks of Stensia, to the tangled woods of Kessig, to the bogs of Nephalia, the Gavony Riders prepare for all terrain.
Fork in the Road

Fork in the Road {1}{G}

Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
"This is as far as I go."
—Beckram, Skiltfolk escort
Gloomwidow

Gloomwidow {2}{G}

Creature - Spider
Reach
Gloomwidow can block only creatures with flying.
"An unexpected ally."
—Rem Karolus, Slayer of Angels
3/3
Graf Mole

Graf Mole {2}{G}

Creature - Mole Beast
Whenever you sacrifice a Clue, you gain 3 life.
"Their keen sense of smell draws them to the unnatural. To find one is a boon."
—Veka, hinterland inspector
2/4
Groundskeeper

Groundskeeper {G}

Creature - Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
"While the church thinks in terms of legacies, others think in terms of eternities."
1/1
Hermit of the Natterknolls
Lone Wolf of the Natterknolls

Hermit of the Natterknolls {2}{G}

Creature - Human Werewolf
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
He hates company . . .
2/3
Card has other part: Lone Wolf of the Natterknolls
Lone Wolf of the Natterknolls
Hermit of the Natterknolls

Lone Wolf of the Natterknolls

Creature - Werewolf
(Color indicator: Lone Wolf of the Natterknolls is green)
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
. . . but he'll have you for lunch.
3/5
Card has other part: Hermit of the Natterknolls
Hinterland Logger
Timber Shredder

Hinterland Logger {1}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
"There's a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn't interested."
—Old Rutstein
2/1
Card has other part: Timber Shredder
Timber Shredder
Hinterland Logger

Timber Shredder

Creature - Werewolf
(Color indicator: Timber Shredder is green)
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
"She even had the audacity to criticize my wares as inferior."
—Old Rutstein
4/2
Card has other part: Hinterland Logger
Howlpack Resurgence

Howlpack Resurgence {2}{G}

Enchantment
Flash
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
The renewed howling of werewolves announced the end of the Cursemute—and the beginning of Avacyn's madness.
Inexorable Blob

Inexorable Blob {2}{G}

Creature - Ooze
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
3/3
Intrepid Provisioner

Intrepid Provisioner {3}{G}

Creature - Human Scout
Trample
When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn.
"How do I know where aid is needed? Look around you."
3/3
Kessig Dire Swine

Kessig Dire Swine {4}{G}{G}

Creature - Boar Horror
Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
In the quiet of the Somberwald, new horrors stir.
6/6
Lambholt Pacifist
Lambholt Butcher

Lambholt Pacifist {1}{G}

Creature - Human Shaman Werewolf
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
3/3
Card has other part: Lambholt Butcher
Lambholt Butcher
Lambholt Pacifist

Lambholt Butcher

Creature - Werewolf
(Color indicator: Lambholt Butcher is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
True peace can't be achieved until everyone else is dead.
4/4
Card has other part: Lambholt Pacifist
Loam Dryad

Loam Dryad {G}

Creature - Dryad Horror
{T}, Tap an untapped creature you control: Add one mana of any color.
"I've never known dryads to suffer visitors in their woods. Beware the Ulvenwald when she welcomes you."
—Alena, trapper of Kessig
1/2
Might Beyond Reason

Might Beyond Reason {3}{G}

Instant
Put two +1/+1 counters on target creature.
Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
Moldgraf Scavenger

Moldgraf Scavenger {1}{G}

Creature - Fungus
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
"When I was a child, we worried about picking the wrong mushrooms for the cook pot. Now we must worry about being picked ourselves."
—Halana, Kessig ranger
0/4
Moonlight Hunt

Moonlight Hunt {1}{G}

Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Courage alone won't keep you alive.
Obsessive Skinner

Obsessive Skinner {1}{G}

Creature - Human Rogue
When Obsessive Skinner enters, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
1/1
Pack Guardian

Pack Guardian {2}{G}{G}

Creature - Wolf Spirit
Flash
When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
4/3
Quilled Wolf

Quilled Wolf {1}{G}

Creature - Wolf
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
"I know a ranger that thought to make a cloak of its hide. He ended up losing an eye for his trouble."
—Raf Gyel of the Quiver of Kessig
2/2
Rabid Bite

Rabid Bite {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
"You should have seen the look on both their faces."
—Morkamp, Lambholt innkeeper
Root Out

Root Out {2}{G}

Sorcery
Destroy target artifact or enchantment.
Investigate.