Secret Lair Drop

Secret Lair Drop contains 241 cards.
Released: 2019-12-02
Individual cards released between 2019-12-02 and 2021-02-22.
Base set size: 255 cards.
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
Assassin's Trophy

Assassin's Trophy {B}{G}

Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Dreadbore

Dreadbore {B}{R}

Sorcery
Destroy target creature or planeswalker.
Thraximundar

Thraximundar {4}{U}{B}{R}

Legendary Creature - Zombie Assassin
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
6/6
Rick, Steadfast Leader

Rick, Steadfast Leader {2}{W}{W}

Legendary Creature - Human Soldier
As Rick enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
3/4
Daryl, Hunter of Walkers

Daryl, Hunter of Walkers {2}{R}{G}

Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens.
{T}: Daryl deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
4/4
Glenn, the Voice of Calm

Glenn, the Voice of Calm {1}{W}{U}

Legendary Creature - Human Advisor
Skulk
Whenever Glenn deals combat damage to a player, draw cards equal to his power.
1/3
Michonne, Ruthless Survivor

Michonne, Ruthless Survivor {3}{B}{G}

Legendary Creature - Human Warrior
When Michonne enters the battlefield, create two Walker tokens.
As long as Michonne is equipped, she must be blocked if able.
Whenever Michonne and at least two Zombies attack, she gains indestructible until end of turn.
3/3
Negan, the Cold-Blooded

Negan, the Cold-Blooded {2}{R}{W}{B}

Legendary Creature - Human Rogue
When Negan enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.
Whenever an opponent sacrifices a creature, you create a Treasure token.
4/3
Admonition Angel

Admonition Angel {3}{W}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6
Roil Elemental

Roil Elemental {3}{U}{U}{U}

Creature - Elemental
Flying
Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
3/2
Zulaport Cutthroat

Zulaport Cutthroat {1}{B}

Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1/1
Warren Instigator

Warren Instigator {R}{R}

Creature - Goblin Berserker
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1/1
Avenger of Zendikar

Avenger of Zendikar {5}{G}{G}

Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5/5
Teferi's Protection

Teferi's Protection {2}{W}

Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out.
Exile Teferi's Protection.
"I've walked a hundred worlds, but you are my universe."
Consecrated Sphinx

Consecrated Sphinx {4}{U}{U}

Creature - Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
"I can only glimpse the future. These little ones will bring it about."
4/6
Collected Company

Collected Company {3}{G}

Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Amulet of Vigor

Amulet of Vigor {1}

Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
"Angels guide me while I wake,
and I will watch for evil's creep.
Angels guard me while I dream,
and I will rest in peaceful sleep."
—Amulet inscription
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Preordain

Preordain {U}

Sorcery
Scry 2, then draw a card.
Decree of Pain

Decree of Pain {6}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Gamble

Gamble {R}

Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
"Greetings, tired traveler."
Chatter of the Squirrel

Chatter of the Squirrel {G}

Sorcery
Create a 1/1 green Squirrel creature token.
Flashback {1}{G}
Some rumors are just plain nuts.