Secret Lair Drop

Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"Brago's tomb was first erected as a formality. Now it stands as the last memorial to a forgotten fool."
—Queen Marchesa
Sacred Foundry

Sacred Foundry

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
After the Consulate's defeat, the forges were opened to all. Now inventions pour forth from Ghirapur as freely as molten metal from the foundry.
Breeding Pool

Breeding Pool

Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Where Jin-Gitaxias's ingenuity meets Vorinclex's inhumanity.
Necrotic Ooze

Necrotic Ooze {2}{B}{B}

Creature - Ooze
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
It looks like currant jam, smells like death, and tastes a bit like both.
4/3
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
"The merchant said their newt extract was cauldron safe!"
2/2
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
Some days, it just feels like trash. Other days, it could really go for some people.
2/2
The Mimeoplasm

The Mimeoplasm {2}{B}{G}{U}

Legendary Creature - Ooze
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0/0
Voidslime

Voidslime {G}{U}{U}

Instant
Counter target spell, activated ability, or triggered ability.
"Cyclonic Ri—fplfmplfmlfblthpfmnsnffl!"
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
Assassin's Trophy

Assassin's Trophy {B}{G}

Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Dreadbore

Dreadbore {B}{R}

Sorcery
Destroy target creature or planeswalker.
Thraximundar

Thraximundar {4}{U}{B}{R}

Legendary Creature - Zombie Assassin
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
6/6
Greymond, Avacyn's Stalwart

Greymond, Avacyn's Stalwart {2}{W}{W}
(Rick, Steadfast Leader)

Legendary Creature - Human Soldier
As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
3/4
Hansk, Slayer Zealot

Hansk, Slayer Zealot {2}{R}{G}
(Daryl, Hunter of Walkers)

Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens.
{T}: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
4/4
Gregor, Shrewd Magistrate

Gregor, Shrewd Magistrate {1}{W}{U}
(Glenn, the Voice of Calm)

Legendary Creature - Human Advisor
Skulk
Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power.
1/3
Enkira, Hostile Scavenger

Enkira, Hostile Scavenger {3}{B}{G}
(Michonne, Ruthless Survivor)

Legendary Creature - Human Warrior
When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens.
As long as Enkira is equipped, it must be blocked if able.
Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
3/3
Malik, Grim Manipulator

Malik, Grim Manipulator {2}{R}{W}{B}
(Negan, the Cold-Blooded)

Legendary Creature - Human Rogue
When Malik, Grim Manipulator enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.
Whenever an opponent sacrifices a creature, you create a Treasure token.
4/3
Admonition Angel

Admonition Angel {3}{W}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6
Roil Elemental

Roil Elemental {3}{U}{U}{U}

Creature - Elemental
Flying
Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
3/2
Zulaport Cutthroat

Zulaport Cutthroat {1}{B}

Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1/1
Warren Instigator

Warren Instigator {R}{R}

Creature - Goblin Berserker
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1/1
Avenger of Zendikar

Avenger of Zendikar {5}{G}{G}

Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5/5
Demonlord Belzenlok

Demonlord Belzenlok {4}{B}{B}

Legendary Creature - Elder Demon
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
6/6
Demonlord Belzenlok

Demonlord Belzenlok {4}{B}{B}

Legendary Creature - Elder Demon
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
6/6