Secret Lair Drop

Sower of Temptation

Sower of Temptation {2}{U}{U}

Creature - Faerie Wizard
Flying
When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Moth to my light, cease resistance.
Hand over the reins to your mind.
2/2
Damnation

Damnation {2}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated.
All deeds once committed, repaid now in kind.
Related card: Wrath of God
Enchanted Evening

Enchanted Evening {3}{W/U}{W/U}

Enchantment
All permanents are enchantments in addition to their other types.
Tempest ends and water stills
Gently reinventing the shape
Of all things.
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Two statues stand watch over the entrance to Valor's Reach, celebrating its twin founders—and its first champions.
Watery Grave

Watery Grave

Land - Island Swamp
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Aye, ships go missing in the Stormwreck Sea all the time. That's why we don't call it the Calmsafe Current."
—Captain Lannery Storm
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Vampires invited to a soiree at Markov Manor are expected to bring a guest or refreshments—or both.
Stomping Ground

Stomping Ground

Land - Mountain Forest
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Atarka and her subjects congregate in Ayagor, the Dragon's Bowl. It is my duty to keep that bowl full."
—Surrak, the Hunt Caller
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Karametra's worshippers know that one must plant countless seeds to ensure a bountiful harvest.
Godless Shrine

Godless Shrine

Land - Plains Swamp
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The Second Sun brought nothing but darkness.
Steam Vents

Steam Vents

Land - Island Mountain
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Despite being abandoned for millennia, the Thran ironworks still occasionally sputter to life.
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Brago's tomb was first erected as a formality. Now it stands as the last memorial to a forgotten fool."
—Queen Marchesa
Sacred Foundry

Sacred Foundry

Land - Mountain Plains
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
After the Consulate's defeat, the forges were opened to all. Now inventions pour forth from Ghirapur as freely as molten metal from the foundry.
Breeding Pool

Breeding Pool

Land - Forest Island
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Where Jin-Gitaxias's ingenuity meets Vorinclex's inhumanity.
Necrotic Ooze

Necrotic Ooze {2}{B}{B}

Creature - Ooze
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
It looks like currant jam, smells like death, and tastes a bit like both.
4/3
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When this creature enters, destroy target artifact, enchantment, or land.
"The merchant said their newt extract was cauldron safe!"
2/2
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Some days, it just feels like trash. Other days, it could really go for some people.
2/2
The Mimeoplasm

The Mimeoplasm {2}{B}{G}{U}

Legendary Creature - Ooze
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0/0
Voidslime

Voidslime {G}{U}{U}

Instant
Counter target spell, activated ability, or triggered ability.
"Cyclonic Ri—fplfmplfmlfblthpfmnsnffl!"
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
Assassin's Trophy

Assassin's Trophy {B}{G}

Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Dreadbore

Dreadbore {B}{R}

Sorcery
Destroy target creature or planeswalker.
Thraximundar

Thraximundar {4}{U}{B}{R}

Legendary Creature - Zombie Assassin
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature of their choice.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
6/6
Greymond, Avacyn's Stalwart

Greymond, Avacyn's Stalwart {2}{W}{W}
(Rick, Steadfast Leader)

Legendary Creature - Human Soldier
As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
3/4
Hansk, Slayer Zealot

Hansk, Slayer Zealot {2}{R}{G}
(Daryl, Hunter of Walkers)

Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens.
{T}: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
4/4