Secret Lair Drop

Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
He stood transfixed, able to do nothing but ponder a life of peace and redemption. It was the worst five minutes of his life.
Opt

Opt {U}

Instant
Scry 1.
Draw a card.
The choice isn't whether to eat, but when to stop.
Related card: Tome of Gadwick
Fatal Push

Fatal Push {B}

Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Anger of the Gods

Anger of the Gods {1}{R}{R}

Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Eating those clerics might have been a bad idea.
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
An explorer's reward is a view of tomorrow's possible meals.
Glen Elendra Archmage

Glen Elendra Archmage {3}{U}

Creature - Faerie Wizard
Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist
2/2
Mistbind Clique

Mistbind Clique {3}{U}

Creature - Faerie Wizard
Flash
Flying
Champion a Faerie
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
4/4
Spellstutter Sprite

Spellstutter Sprite {1}{U}

Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1/1
Vendilion Clique

Vendilion Clique {1}{U}{U}

Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Sower of Temptation

Sower of Temptation {2}{U}{U}

Creature - Faerie Wizard
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
Moth to my light, cease resistance.
Hand over the reins to your mind.
2/2
Damnation

Damnation {2}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated.
All deeds once committed, repaid now in kind.
Related card: Wrath of God
Enchanted Evening

Enchanted Evening {3}{W/U}{W/U}

Enchantment
All permanents are enchantments in addition to their other types.
Tempest ends and water stills
Gently reinventing the shape
Of all things.
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Two statues stand watch over the entrance to Valor's Reach, celebrating its twin founders—and its first champions.
Watery Grave

Watery Grave

Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"Aye, ships go missing in the Stormwreck Sea all the time. That's why we don't call it the Calmsafe Current."
—Captain Lannery Storm
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Vampires invited to a soiree at Markov Manor are expected to bring a guest or refreshments—or both.
Stomping Ground

Stomping Ground

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"Atarka and her subjects congregate in Ayagor, the Dragon's Bowl. It is my duty to keep that bowl full."
—Surrak, the Hunt Caller
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Karametra's worshippers know that one must plant countless seeds to ensure a bountiful harvest.
Godless Shrine

Godless Shrine

Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
The Second Sun brought nothing but darkness.
Steam Vents

Steam Vents

Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Despite being abandoned for millennia, the Thran ironworks still occasionally sputter to life.