Rise of the Eldrazi

Shrivel

Shrivel {1}{B}

Sorcery
All creatures get -1/-1 until end of turn.
"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us."
—Sheyda, Ondu gamekeeper
Skeletal Wurm

Skeletal Wurm {7}{B}

Creature - Skeleton Wurm
{B}: Regenerate Skeletal Wurm.
Necromancers are judged by the most powerful undead they've ever created. There are those who have animated just a single being, yet are considered the pinnacle of their dark craft.
7/6
Suffer the Past

Suffer the Past {X}{B}

Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one.
Thought Gorger

Thought Gorger {2}{B}{B}

Creature - Horror
Trample
When Thought Gorger enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
Vendetta

Vendetta {B}

Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
"Consider my debt to your kin paid in full."
—Idrol, Guul Draz assassin
Virulent Swipe

Virulent Swipe {B}

Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound
Zof Shade

Zof Shade {3}{B}

Creature - Shade
{2}{B}: Zof Shade gets +2/+2 until end of turn.
It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin.
2/2
Zulaport Enforcer

Zulaport Enforcer {B}

Creature - Human Warrior
Level up {4}
LEVEL 1-2
3/3
LEVEL 3+
5/5
Zulaport Enforcer can't be blocked except by black creatures.
1/1
Akoum Boulderfoot

Akoum Boulderfoot {4}{R}{R}

Creature - Giant Warrior
When Akoum Boulderfoot enters, it deals 1 damage to any target.
"If you're in Akoum and you glimpse a shadow overhead, the worst thing you can do is duck."
—Chadir the Navigator
4/5
Battle Rampart

Battle Rampart {2}{R}

Creature - Wall
Defender
{T}: Target creature gains haste until end of turn.
"I will build no sanctuaries. The safety you seek can be won only by the sword."
—Yannash, outpost builder
1/3
Battle-Rattle Shaman

Battle-Rattle Shaman {3}{R}

Creature - Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
2/2
Brimstone Mage

Brimstone Mage {2}{R}

Creature - Human Shaman
Level up {3}{R}
LEVEL 1-2
2/3
{T}: Brimstone Mage deals 1 damage to any target.
LEVEL 3+
2/4
{T}: Brimstone Mage deals 3 damage to any target.
2/2
Brood Birthing

Brood Birthing {1}{R}

Sorcery
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens.
Conquering Manticore

Conquering Manticore {4}{R}{R}

Creature - Manticore
Flying
When Conquering Manticore enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
It speaks no commands but is always obeyed.
5/5
Devastating Summons

Devastating Summons {R}

Sorcery
As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
Things born in magma are always angry.
Disaster Radius

Disaster Radius {5}{R}{R}

Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Emrakul's Hatcher

Emrakul's Hatcher {4}{R}

Creature - Eldrazi Drone
When Emrakul's Hatcher enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Wordlessly it leads its abhorrent brood.
3/3
Explosive Revelation

Explosive Revelation {3}{R}{R}

Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Fissure Vent

Fissure Vent {3}{R}{R}

Sorcery
Choose one or both —
• Destroy target artifact.
• Destroy target nonbasic land.
"Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds."
—Samila, Murasa Expeditionary House
Flame Slash

Flame Slash {R}

Sorcery
Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.
Forked Bolt

Forked Bolt {R}

Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
"Play no favorites. Everybody dies."
—Sparkmage saying
Goblin Arsonist

Goblin Arsonist {R}

Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
With great power comes great risk of getting yourself killed.
1/1
Related card: Goblin Influx Array
Goblin Tunneler

Goblin Tunneler {1}{R}

Creature - Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.
"You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins."
—Sachir, Akoum Expeditionary House
1/1
Grotag Siege-Runner

Grotag Siege-Runner {1}{R}

Creature - Goblin Rogue
{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
"I don't think he's bringing in the mail . . . ."
—Nundari, Sea Gate militia captain
2/1
Heat Ray

Heat Ray {X}{R}

Instant
Heat Ray deals X damage to target creature.
"There was clearly a scream. I'm not sure if there was a mouth."
—Sachir, Akoum Expeditionary House