Rise of the Eldrazi

Hyena Umbra

Hyena Umbra {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor
Ikiral Outrider

Ikiral Outrider {1}{W}

Creature - Human Soldier
Level up {4}
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
1/2
Kabira Vindicator

Kabira Vindicator {3}{W}

Creature - Human Knight
Level up {2}{W}
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
2/4
Knight of Cliffhaven

Knight of Cliffhaven {1}{W}

Creature - Kor Knight
Level up {3}
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
2/2
Kor Line-Slinger

Kor Line-Slinger {1}{W}

Creature - Kor Scout
{T}: Tap target creature with power 3 or less.
"I tried to tell her to stay behind, that this fight was too dangerous. I spent the next hour tied to the rafters."
—Zahr Gada, Halimar expedition leader
0/1
Kor Spiritdancer

Kor Spiritdancer {1}{W}

Creature - Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2
Lightmine Field

Lightmine Field {2}{W}{W}

Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
If you want to kill a lot of goblins, just make sure your defenses look like fun.
Linvala, Keeper of Silence

Linvala, Keeper of Silence {2}{W}{W}

Legendary Creature - Angel
Flying
Activated abilities of creatures your opponents control can't be activated.
Those who seek to disturb the harmony of life will see their instruments taken from them.
3/4
Lone Missionary

Lone Missionary {1}{W}

Creature - Kor Monk
When Lone Missionary enters, you gain 4 life.
His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.
2/1
Luminous Wake

Luminous Wake {2}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part."
—Ravuel of Graypelt
Makindi Griffin

Makindi Griffin {3}{W}

Creature - Griffin
Flying
As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.
2/4
Mammoth Umbra

Mammoth Umbra {4}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Umbra armor
Near-Death Experience

Near-Death Experience {2}{W}{W}{W}

Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.
Nomads' Assembly

Nomads' Assembly {4}{W}{W}

Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound
Oust

Oust {W}

Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
"'Invincible' is just a word."
—Gideon Jura
Puncturing Light

Puncturing Light {1}{W}

Instant
Destroy target attacking or blocking creature with power 3 or less.
"The vampires knew what was coming. I know it. And they did nothing. They deserve to feel the same agony they've caused all of us."
—Anitan, Ondu cleric
Repel the Darkness

Repel the Darkness {2}{W}

Instant
Tap up to two target creatures.
Draw a card.
A boon to those who cannot see in the dark. A bane to those who live in it.
Smite

Smite {W}

Instant
Destroy target blocked creature.
"The mighty rely solely on their strength. They are shocked when we do the same."
—Tars Olan, kor world-gift
Soul's Attendant

Soul's Attendant {W}

Creature - Human Cleric
Whenever another creature enters, you may gain 1 life.
In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.
1/1
Soulbound Guardians

Soulbound Guardians {4}{W}

Creature - Kor Spirit
Defender, flying
The kor's most righteous dead are given the greatest reward: an eternity tied to the land they so cherish.
4/5
Stalwart Shield-Bearers

Stalwart Shield-Bearers {1}{W}

Creature - Human Soldier
Defender
Other creatures you control with defender get +0/+2.
"Hold fast the line! Either we stop them here or we wake up in their guts!"
—Tala Vertan, Makindi shieldmate
0/3
Student of Warfare

Student of Warfare {W}

Creature - Human Knight
Level up {W}
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
1/1
Survival Cache

Survival Cache {2}{W}

Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound
Time of Heroes

Time of Heroes {1}{W}

Enchantment
Each creature you control with a level counter on it gets +2/+2.
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.
Totem-Guide Hartebeest

Totem-Guide Hartebeest {4}{W}

Creature - Antelope
When Totem-Guide Hartebeest enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.
2/5