Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
"This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice." —Samila, Murasa Expeditionary House
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Leave but a shred of root and it will return, bursting with vigor.
[0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value. [–2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. [–4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.