Rise of the Eldrazi

Transcendent Master

Transcendent Master {1}{W}{W}

Creature - Human Cleric Avatar
Level up {1}
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible
3/3
Umbra Mystic

Umbra Mystic {2}{W}

Creature - Human Wizard
Auras attached to permanents you control have totem armor.
"I have found the courage to face death—twice, if I must."
2/2
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4
Aura Finesse

Aura Finesse {U}

Instant
Attach target Aura you control to target creature.
Draw a card.
"Although armor and auras can be similar, the brains required to use them are worlds apart."
—Zilan, Makindi auramancer
Cast Through Time

Cast Through Time {4}{U}{U}{U}

Enchantment
Instant and sorcery spells you control have rebound.
Champion's Drake

Champion's Drake {1}{U}

Creature - Drake
Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
"'Fraid of heights? Ride a horse. 'Fraid of missing out? Rein up a drake."
—Trinda, Hada spy patrol
1/1
Coralhelm Commander

Coralhelm Commander {U}{U}

Creature - Merfolk Soldier
Level up {1}
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
2/2
Crab Umbra

Crab Umbra {U}

Enchantment - Aura
Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor
Deprive

Deprive {U}{U}

Instant
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
"That would have brought shame to you as a mage. Tell you what—I'll keep your secret."
—Noyan Dar, Tazeem lullmage
Distortion Strike

Distortion Strike {U}

Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Rebound
Domestication

Domestication {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Dormant Gomazoa

Dormant Gomazoa {1}{U}{U}

Creature - Jellyfish
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
5/5
Drake Umbra

Drake Umbra {4}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor
Echo Mage

Echo Mage {1}{U}{U}

Creature - Human Wizard
Level up {1}{U}
LEVEL 2-3
2/4
{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
2/3
Eel Umbra

Eel Umbra {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
Totem armor
Enclave Cryptologist

Enclave Cryptologist {U}

Creature - Merfolk Wizard
Level up {1}{U}
LEVEL 1-2
0/1
{T}: Draw a card, then discard a card.
LEVEL 3+
0/1
{T}: Draw a card.
0/1
Fleeting Distraction

Fleeting Distraction {U}

Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
"To distract an archmage would take incredible power. But for a simpleton, something sparkly will do."
—Noyan Dar, Tazeem lullmage
Frostwind Invoker

Frostwind Invoker {4}{U}

Creature - Merfolk Wizard
Flying
{8}: Creatures you control gain flying until end of turn.
"We thought Zendikar's rage was kindled by its explorers and plunderers. But the world had sensed the stirrings of the Eldrazi."
—The Invokers' Tales
3/3
Gravitational Shift

Gravitational Shift {3}{U}{U}

Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces.
Guard Gomazoa

Guard Gomazoa {2}{U}

Creature - Jellyfish
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.
1/3
Hada Spy Patrol

Hada Spy Patrol {1}{U}

Creature - Human Rogue
Level up {2}{U}
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud
Hada Spy Patrol can't be blocked.
1/1
Halimar Wavewatch

Halimar Wavewatch {1}{U}

Creature - Merfolk Soldier
Level up {2}
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk
0/3
Jwari Scuttler

Jwari Scuttler {2}{U}

Creature - Crab
"Yeah, they've got a lot of meat. The only downside to eating 'em is that you often find human bones and body parts inside."
—Jaby, Silundi Sea nomad
2/3
Lay Bare

Lay Bare {2}{U}{U}

Instant
Counter target spell. Look at its controller's hand.
"It's good to learn from your failures, but I prefer to learn from the failures of others."
—Jace Beleren
Lighthouse Chronologist

Lighthouse Chronologist {1}{U}

Creature - Human Wizard
Level up {U}
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.
1/3