Ravnica Allegiance

Ravnica Allegiance contains 283 cards.
Released: 2019-01-25
Shimmer of Possibility

Shimmer of Possibility {1}{U}

Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
"There's something peculiar about the rain today."
—Janoc, Tin Street tinker
Skatewing Spy

Skatewing Spy {3}{U}

Creature - Vedalken Rogue Mutant
{5}{U}: Adapt 2.
Each creature you control with a +1/+1 counter on it has flying.
"A better Ravnica begins with a better Simic."
—Vannifar
2/3
Skitter Eel

Skitter Eel {3}{U}

Creature - Fish Crab
{2}{U}: Adapt 2.
"Life has no mistakes, only experiments."
—Yolov, Simic bioengineer
3/3
Slimebind

Slimebind {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -4/-0.
"Relax. It's quite harmless. And it will dissolve completely in a month or two."
—Navona, Simic field tester
Sphinx of Foresight

Sphinx of Foresight {2}{U}{U}

Creature - Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
"I do not understand the future I see: the guilds subverted, the world at war, armies bent to a cruel conqueror's will."
4/4
Swirling Torrent

Swirling Torrent {5}{U}

Sorcery
Choose one or both —
• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.
"Oops!"
—Grupgrup, sluiceway technician
Thought Collapse

Thought Collapse {1}{U}{U}

Instant
Counter target spell. Its controller mills three cards.
"I can think of no greater punishment than answering your question in full."
—Lazav
Verity Circle

Verity Circle {2}{U}

Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
{4}{U}: Tap target creature without flying.
"Here, there is only truth."
—Barvisa, Azorius emissary
Wall of Lost Thoughts

Wall of Lost Thoughts {1}{U}

Creature - Wall
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Those who intrude upon the Dimir seldom remember that they have done so.
0/4
Windstorm Drake

Windstorm Drake {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.
3/3
Awaken the Erstwhile

Awaken the Erstwhile {3}{B}{B}

Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
In preparation for the conflict all foresaw, the Golgari called upon an army that had slept for millennia beneath the city.
Bankrupt in Blood

Bankrupt in Blood {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
"Your spirits can rest in peace, for your debts are paid."
Blade Juggler

Blade Juggler {4}{B}

Creature - Human Rogue
Spectacle {2}{B}
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3/2
Bladebrand

Bladebrand {1}{B}

Instant
Target creature gains deathtouch until end of turn.
Draw a card.
"The pain of searing iron and razor edges pales beside the pleasure of performance."
—Judith
Bloodmist Infiltrator

Bloodmist Infiltrator {2}{B}

Creature - Vampire
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
Blood seeks blood, and nothing shall hold back its hunger.
3/1
Carrion Imp

Carrion Imp {3}{B}

Creature - Imp
Flying
When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
No scrap of nutrition goes to waste in the undercity.
2/3
Catacomb Crocodile

Catacomb Crocodile {4}{B}

Creature - Crocodile
"I am sewer-king!" said Rat. "I am quick and cunning and I know every tunnel."
"No, I am king!" said Zombie. "I am cold and deadly and no rot can harm me."
Then Croc came and ate them both.
3/7
Clear the Stage

Clear the Stage {4}{B}

Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
"Make way! It's time for the final act!"
Consign to the Pit

Consign to the Pit {5}{B}

Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
First your whole life flashes before your eyes. Then you have considerable time to reflect on every regret as you plummet.
Cry of the Carnarium

Cry of the Carnarium {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
If your ears bleed, it's a party. If your eyes bleed, it's a Rakdos party.
Dead Revels

Dead Revels {3}{B}

Sorcery
Spectacle {1}{B}
Return up to two target creature cards from your graveyard to your hand.
You're only as dead as you feel.
Debtors' Transport

Debtors' Transport {5}{B}

Creature - Thrull
Afterlife 2
By design, the sarcophagus muffles the debtors' moans but does not silence them.
5/3
Drill Bit

Drill Bit {2}{B}

Sorcery
Spectacle {B}
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Never boring.
Font of Agonies

Font of Agonies {B}

Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.
{1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature.
"No worthwhile reward is easily gained."
—Nicol Bolas
Grotesque Demise

Grotesque Demise {2}{B}

Instant
Exile target creature with power 3 or less.
"A debtor's soul has little value, except as a warning to others who might consider defaulting on their loans."
—Ubea, Orzhov ministrant