Ravnica Allegiance

Tenth District Veteran

Tenth District Veteran {2}{W}

Creature - Human Soldier
Vigilance
Whenever Tenth District Veteran attacks, untap another target creature you control.
"I keep reminding myself we do this because others can't, because we love this city. If we don't save it, no one will."
2/3
Tithe Taker

Tithe Taker {1}{W}

Creature - Human Soldier
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.
Afterlife 1
2/1
Twilight Panther

Twilight Panther {W}

Creature - Cat Spirit
{B}: Twilight Panther gains deathtouch until end of turn.
A pet that can hunt both flesh and spirit is precious in a place where smiling assassins keep company with ghostly shadows.
1/2
Unbreakable Formation

Unbreakable Formation {2}{W}

Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Watchful Giant

Watchful Giant {5}{W}

Creature - Giant Soldier
When Watchful Giant enters, create a 1/1 white Human creature token.
Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.
3/6
Arrester's Admonition

Arrester's Admonition {2}{U}

Instant
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Law is the voice of reason.
Benthic Biomancer

Benthic Biomancer {U}

Creature - Merfolk Wizard Mutant
{1}{U}: Adapt 1.
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
"I am my life's work."
1/1
Chillbringer

Chillbringer {4}{U}

Creature - Elemental
Flying
When Chillbringer enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
If you can see your breath, it's too late to run.
3/3
Clear the Mind

Clear the Mind {2}{U}

Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
"The best way to keep a secret is to forget it."
—Lazav
Code of Constraint

Code of Constraint {2}{U}

Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Coral Commando

Coral Commando {2}{U}

Creature - Merfolk Warrior
Few Ravnicans are aware of the vast reefs in their world's hidden ocean. Far beneath the great sinkholes, where the light is blue and dim, merfolk tend the coral labyrinths that feed the benthic ecosystem.
3/2
Essence Capture

Essence Capture {U}{U}

Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
"It's not enough to defeat our foes. We must learn from them, too."
—Vannifar
Eyes Everywhere

Eyes Everywhere {2}{U}

Enchantment
At the beginning of your upkeep, scry 1.
{5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
"They've got eyes inside my head!"
Faerie Duelist

Faerie Duelist {1}{U}

Creature - Faerie Rogue
Flash
Flying
When Faerie Duelist enters, target creature an opponent controls gets -2/-0 until end of turn.
Faeries are easily offended and quick to exact a quirky revenge.
1/2
Gateway Sneak

Gateway Sneak {2}{U}

Creature - Vedalken Rogue
Whenever a Gate you control enters, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
"I've been through every guildgate in this city, and no one sees me come or go."
1/3
Humongulus

Humongulus {4}{U}

Creature - Homunculus
Hexproof
Searching the city for Fblthp felt like sifting the rain for a single drop of blood.
2/5
Mass Manipulation

Mass Manipulation {X}{X}{U}{U}{U}{U}

Sorcery
Gain control of X target creatures and/or planeswalkers.
Those who cross the Dimir find enemies everywhere they turn.
Mesmerizing Benthid

Mesmerizing Benthid {3}{U}{U}

Creature - Octopus
When Mesmerizing Benthid enters, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.
4/5
Persistent Petitioners

Persistent Petitioners {1}{U}

Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1/3
Precognitive Perception

Precognitive Perception {3}{U}{U}

Instant
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
"To control the present we must master the future."
Prying Eyes

Prying Eyes {4}{U}{U}

Instant
Draw four cards, then discard two cards.
"Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed."
Pteramander

Pteramander {U}

Creature - Salamander Drake
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard.
1/1
Quench

Quench {1}{U}

Instant
Counter target spell unless its controller pays {2}.
"When properly invoked, the plasma globule encloses the offensive spell with a satisfying slurp."
Sage's Row Savant

Sage's Row Savant {1}{U}

Creature - Vedalken Wizard
When Sage's Row Savant enters, scry 2.
The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.
2/1
Senate Courier

Senate Courier {2}{U}

Creature - Bird
Flying
{1}{W}: Senate Courier gains vigilance until end of turn.
"This Dovin Baan came from nowhere. Watch him. Read his letters. He is more than he appears."
—Lazav
1/4