Ravnica Allegiance

Ravnica Allegiance contains 283 cards.
Released: 2019-01-25
Flames of the Raze-Boar

Flames of the Raze-Boar {5}{R}

Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
"Fire will cure a multitude of ills."
Gates Ablaze

Gates Ablaze {2}{R}

Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
When the Izzet's spirit of invention extends to the city's infrastructure, the results are sometimes explosive.
Ghor-Clan Wrecker

Ghor-Clan Wrecker {3}{R}

Creature - Human Warrior
Riot
Menace
"Today the Rubblebelt is a bit larger. That's a good day's work."
2/2
Goblin Gathering

Goblin Gathering {2}{R}

Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Two's a party. Three's a felony.
Gravel-Hide Goblin

Gravel-Hide Goblin {1}{R}

Creature - Goblin Shaman
{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."
—Domri Rade
2/1
Immolation Shaman

Immolation Shaman {1}{R}

Creature - Viashino Shaman
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
{3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.
"Hello, kindling."
1/3
Light Up the Stage

Light Up the Stage {2}{R}

Sorcery
Spectacle {R}
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
"Places, everyone!"
—Judith
Mirror March

Mirror March {5}{R}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Rix Maadi Reveler

Rix Maadi Reveler {1}{R}

Creature - Human Shaman
Spectacle {2}{B}{R}
When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
2/2
Rubble Reading

Rubble Reading {3}{R}

Sorcery
Destroy target land. Scry 2.
Gruul oracles see omens in all forms of destruction: the entrails of maaka's prey, the flight of vultures over a battlefield, the scattering of toppled stone.
Rubblebelt Recluse

Rubblebelt Recluse {4}{R}

Creature - Ogre Berserker
Rubblebelt Recluse attacks each combat if able.
Joining a guild, even the Gruul, would mean giving up some of his independence. He'd rather smash what he wants to smash.
6/5
Rumbling Ruin

Rumbling Ruin {5}{R}

Creature - Elemental
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
The Rubblebelt grows restless.
6/6
Scorchmark

Scorchmark {1}{R}

Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
"Have you seen your face? Trust me, this will be an improvement."
Skarrgan Hellkite

Skarrgan Hellkite {3}{R}{R}

Creature - Dragon
Riot
Flying
{3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.
4/4
Skewer the Critics

Skewer the Critics {2}{R}

Sorcery
Spectacle {R}
Skewer the Critics deals 3 damage to any target.
Going to a Rakdos show is dangerous. Trying to leave early can be fatal.
Smelt-Ward Ignus

Smelt-Ward Ignus {1}{R}

Creature - Elemental
{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
"Come in, yes? Is warm!"
2/1
Spear Spewer

Spear Spewer {R}

Creature - Goblin Warrior
Defender
{T}: Spear Spewer deals 1 damage to each player.
"Don't waste time aiming, you lazy gob-slug! Fire!"
—Krenko, mob boss
0/2
Spikewheel Acrobat

Spikewheel Acrobat {3}{R}

Creature - Human Rogue
Spectacle {2}{R}
"Every street's a stage, and every screaming bystander's an audience."
5/2
Storm Strike

Storm Strike {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
"My shout is thunder and my fist is lightning!"
Tin Street Dodger

Tin Street Dodger {R}

Creature - Goblin Rogue
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
"That giant didn't even see me, let alone catch me! And I was close enough to smell him! Of course, that's not saying much."
1/1
Axebane Beast

Axebane Beast {3}{G}

Creature - Beast
"Imagine a gigantic pine cone that's extremely territorial and always in a foul mood."
—Zhosmir, urban huntmaster
3/4
Biogenic Ooze

Biogenic Ooze {3}{G}{G}

Creature - Ooze
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
{1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
2/2
Biogenic Upgrade

Biogenic Upgrade {4}{G}{G}

Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
"To survive exceptional times we must adapt by exceptional means."
—Vannifar
End-Raze Forerunners

End-Raze Forerunners {5}{G}{G}{G}

Creature - Boar
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
"Smash this city to pieces."
—Domri Rade
7/7
Enraged Ceratok

Enraged Ceratok {2}{G}{G}

Creature - Rhino
Enraged Ceratok can't be blocked by creatures with power 2 or less.
"There's no time to calm it down! Run!"
4/4