Ravnica Allegiance

Ravnica Allegiance contains 283 cards.
Released: 2019-01-25
Gatebreaker Ram

Gatebreaker Ram {2}{G}

Creature - Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
So-called "battering rams" pale in comparison to the real thing.
2/2
Gift of Strength

Gift of Strength {1}{G}

Instant
Target creature gets +3/+3 and gains reach until end of turn.
"When the sky screams, when the ground groans, the End-Raze will soon begin."
—Nikya of the Old Ways
Growth-Chamber Guardian

Growth-Chamber Guardian {1}{G}

Creature - Elf Crab Warrior
{2}{G}: Adapt 2.
Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.
2/2
Gruul Beastmaster

Gruul Beastmaster {3}{G}

Creature - Human Shaman
Riot
Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
2/2
Guardian Project

Guardian Project {3}{G}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Simic's strength comes from its diversity.
Incubation Druid

Incubation Druid {1}{G}

Creature - Elf Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3.
0/2
Mammoth Spider

Mammoth Spider {4}{G}

Creature - Spider
Reach
"The good news is that the migrating drakes are no longer a problem."
—Bell Migellic, Azorius hussar
3/5
Open the Gates

Open the Gates {G}

Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
"If you don't have a destination in mind, the route is all that matters."
—Tamina, district guide
Rampage of the Clans

Rampage of the Clans {3}{G}

Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
"Rage! Rage until the whole world burns!"
Rampaging Rendhorn

Rampaging Rendhorn {4}{G}

Creature - Beast
Riot
Tumult is its natural habitat.
4/4
Regenesis

Regenesis {3}{G}{G}

Instant
Return up to two target permanent cards from your graveyard to your hand.
"When you get right down to it, the difference between death and life is just a membrane-enclosed environment maintained by a metabolic process."
—Gulistan, Simic biomancer
Root Snare

Root Snare {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
The roots run deep under stone and street, with strength that needs but a whisper to awaken.
Sagittars' Volley

Sagittars' Volley {2}{G}

Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
"My bowstring hums in tune with the song of the Worldsoul."
—Alcarus, Selesnya sagittar
Saruli Caretaker

Saruli Caretaker {G}

Creature - Dryad
Defender
{T}, Tap an untapped creature you control: Add one mana of any color.
"I hold the seed of our new beginning."
0/3
Sauroform Hybrid

Sauroform Hybrid {1}{G}

Creature - Human Lizard Warrior
{4}{G}{G}: Adapt 4.
"Within each of us, the potential for great power waits to be released."
—Zija, Simic mutationist
2/2
Silhana Wayfinder

Silhana Wayfinder {1}{G}

Creature - Elf Scout
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
"Stay close! It's just a little farther."
2/1
Steeple Creeper

Steeple Creeper {2}{G}

Creature - Frog Snake
{3}{U}: Steeple Creeper gains flying until end of turn.
"If the Fin Clade cannot produce a reliable venomous krasis, mobile in both air and water, then the Guardian Project will absorb its resources."
—Vannifar
4/2
Stony Strength

Stony Strength {G}

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
"What you build, we will destroy . . . and bury you in the rubble!"
Sylvan Brushstrider

Sylvan Brushstrider {2}{G}

Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
The mournful lowing of brushstriders warns of changing weather and ill winds.
3/2
Territorial Boar

Territorial Boar {1}{G}

Creature - Boar
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
"The presence of the strong will make you stronger."
—Yeva, Nature's Herald
2/2
Titanic Brawl

Titanic Brawl {1}{G}

Instant
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control.
Whoever wins, the neighborhood loses.
Tower Defense

Tower Defense {1}{G}

Instant
Creatures you control get +0/+5 and gain reach until end of turn.
"We've been practicing for this all our lives. This is the final test!"
—Korun Nar, Rubblebelt hunter
Trollbred Guardian

Trollbred Guardian {4}{G}

Creature - Troll Frog Warrior
{2}{G}: Adapt 2.
Each creature you control with a +1/+1 counter on it has trample.
His favorite food is kraul.
5/5
Wilderness Reclamation

Wilderness Reclamation {3}{G}

Enchantment
At the beginning of your end step, untap all lands you control.
"Walls crack. Buildings fall. Always the wilds return."
—Domri Rade
Wrecking Beast

Wrecking Beast {5}{G}{G}

Creature - Beast
Riot
Trample
"The best construction makes the most satisfying destruction."
—Domri Rade
6/6