Magic Online Promos

Gruul Turf

Gruul Turf

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Selesnya Sanctuary

Selesnya Sanctuary

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Orzhov Basilica

Orzhov Basilica

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Golgari Rot Farm

Golgari Rot Farm

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Simic Growth Chamber

Simic Growth Chamber

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Izzet Boilerworks

Izzet Boilerworks

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {U}{R}.
Boros Garrison

Boros Garrison

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{W}.
City of Brass

City of Brass

Land
Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
To walk its streets is to burn in its beauty.
Related card: City in a Bottle
Forbidden Orchard

Forbidden Orchard

Land
{T}: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Cavern of Souls

Cavern of Souls

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Serra Paragon

Serra Paragon {2}{W}{W}

Creature - Angel
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3/4
Related card: Protean War Engine
Valiant Veteran

Valiant Veteran {1}{W}

Creature - Kor Soldier
Other Soldiers you control get +1/+1.
{3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
2/2
Serra Redeemer

Serra Redeemer {3}{W}{W}

Creature - Angel Soldier
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
2/4
Guardian of New Benalia

Guardian of New Benalia {1}{W}

Creature - Human Soldier
Enlist
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
2/2
Anointed Peacekeeper

Anointed Peacekeeper {2}{W}

Creature - Human Cleric
Vigilance
As this creature enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
3/3
Archangel of Wrath

Archangel of Wrath {2}{W}{W}

Creature - Angel
Kicker {B} and/or {R}
Flying, lifelink
When this creature enters, if it was kicked, it deals 2 damage to any target.
When this creature enters, if it was kicked twice, it deals 2 damage to any target.
3/4
Defiler of Faith

Defiler of Faith {3}{W}{W}

Creature - Phyrexian Human
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
5/5
Leyline Binding

Leyline Binding {5}{W}

Enchantment
Flash
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Temporary Lockdown

Temporary Lockdown {1}{W}{W}

Enchantment
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
Sphinx of Clear Skies

Sphinx of Clear Skies {3}{U}{U}

Creature - Sphinx
Flying, ward {2}
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/5
Vesuvan Duplimancy

Vesuvan Duplimancy {3}{U}

Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Academy Loremaster

Academy Loremaster {U}{U}

Creature - Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
2/3
Cosmic Epiphany

Cosmic Epiphany {4}{U}{U}

Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
Vodalian Hexcatcher

Vodalian Hexcatcher {1}{U}

Creature - Merfolk Wizard
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
1/1
Defiler of Dreams

Defiler of Dreams {3}{U}{U}

Creature - Phyrexian Sphinx
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
4/3